Rust Data LabData lab · live
Live readings Servers11,649 Players43,286 Populated3,030 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 15,338, its rank

Forge PvP Training dev | lobby

Offline 119.252.216.39:28015 checked 2d ago

Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctFri 23 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:28 UTC2d ago 0 – running 0
Fri 23 Oct, 12:21 UTC5d ago 0 – 3.1 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Ww [LATAM] www.pa… 4
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Quick answers

from the figures on this page

Map and rules

What rules has Forge PvP Training dev | lobby set, and what settings are in force?

No gather rate appears in the name of Forge PvP Training dev | lobby. You get up to 5 players per group. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

Server details

What region hosts Forge PvP Training dev | lobby?

There is no region on record for Forge PvP Training dev | lobby. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 119.252.216.39:28015 is the address it uses.

What Rust version does Forge PvP Training dev | lobby currently run?

On Linux, Forge PvP Training dev | lobby is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Forge PvP Training dev | lobby stay up, and how reliable is its uptime?

Right now Forge PvP Training dev | lobby is offline, with its last appearance 2 days 17 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipe days

What is the wiping pattern on Forge PvP Training dev | lobby?

Too few wipes are on record for Forge PvP Training dev | lobby to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 17 hours ago the current world was made.

How does Forge PvP Training dev | lobby look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on Forge PvP Training dev | lobby?

gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): It has 300 slots; ts5 (Group limit): The team limit is 5; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Forge PvP Training dev | lobby publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Forge PvP Training dev | lobby appear in?

You will find Forge PvP Training dev | lobby on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Forge PvP Training dev | lobby place?

Player hours over the last week put Forge PvP Training dev | lobby at #15,338, inside the top 69% of ranked servers.

What does the current player count on Forge PvP Training dev | lobby tell you?

Forge PvP Training dev | lobby is offline at the moment; the last sighting was 2 days 17 hours ago. The past week gives an average of 0 players.

Connection

What is the way to join Forge PvP Training dev | lobby?

In Rust, press F1 and enter client.connect 119.252.216.39:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts5

Game

gmrust
Game mode Standard Rust survival is the game here.
mp300
Max players It has 300 slots.
ts5
Group limit The team limit is 5.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.