Rust Data LabData lab · live
Live readings Servers11,752 Players57,724 Populated3,422 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 15,971, its rank

Ethantown

Offline 123.100.148.7:28015 checked 21d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,971top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 22:56 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 395
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 395/ 500
  2. 2 Ru Rustoria.co - … 242
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 242/ 300
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 31/ 250
  5. 5 Ru Rustafied.com … 69
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 69/ 100
  6. 6 Ru Rustoria.co - … 80
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 80/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Ethantown?

Generated by the game, the map on Ethantown is procedural.

What settings and rules apply on Ethantown?

Nothing in the name of Ethantown gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Ethantown sit?

There is no region on record for Ethantown. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 123.100.148.7:28015.

What Rust version does Ethantown currently run?

Rust network protocol 2634 and build 167017 on Windows is what Ethantown uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Ethantown stay up, and how reliable is its uptime?

Currently offline, Ethantown was last seen 21 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe days

How often does a wipe happen on Ethantown, and at what time?

Ethantown's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 23 hours ago.

On Ethantown, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on Ethantown?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167017 (Build): Build number: 167017; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Ethantown publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Ethantown appear in?

These themed Rust Data Lab lists carry Ethantown: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Ethantown hold among Rust servers?

Player hours over the last week put Ethantown at #15,971, inside the top 72% of ranked servers.

How full is Ethantown right now?

The last recorded sighting of Ethantown was 21 days 20 hours ago, and it is offline now.

How to join

How can you connect to Ethantown?

In Rust, press F1 and enter client.connect 123.100.148.7:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167017,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167017
Build Build number: 167017.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.