Rust Data LabData lab · live
Live readings Servers11,727 Players59,874 Populated3,366 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Community · atomic number 13,497, its rank

server1

Offline 123.51.0.120:28015 checked 11d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#13,497top 62%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct16 Oct19 Oct21 Oct24 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 02:14 UTC12d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 441
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 441/ 475
  2. 2 Ru Rustoria.co - … 348
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 348/ 375
  3. 3 Ru Rusty Moose |E… 42
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 42/ 250
  4. 4 Ru Rustoria.co - … 33
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 33/ 250
  5. 5 Ru Rustafied.com … 46
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 46/ 100
  6. 6 Ru Rustoria.co - … 147
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 147/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on server1?

A procedural map runs on server1, generated by the game.

What settings and rules apply on server1?

Nothing in the name of server1 gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts server1?

There is no region on record for server1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 123.51.0.120:28015 is the address it uses.

Which Rust version is server1 on?

On Windows, server1 is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

Does server1 stay up, and how reliable is its uptime?

server1 is not online at the moment; the last sighting was 11 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on server1?

The record holds too few of server1's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 8 hours ago.

On server1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on server1?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list server1 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does server1 come up?

These themed Rust Data Lab lists carry server1: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does server1 hold among Rust servers?

Player hours over the last week put server1 at #13,497, inside the top 62% of ranked servers.

What does the current player count on server1 tell you?

No live signal from server1 right now, which was last seen 11 days 11 hours ago.

Getting on

How can you connect to server1?

In Rust, press F1 and enter client.connect 123.51.0.120:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.