Rust Data LabData lab · live
Live readings Servers11,845 Players80,760 Populated3,897 Fresh wipes · 3h164 Sampled every 5 min

Element card · group Community · atomic number 14,807, its rank

dylz server

Offline 124.185.175.205:28015 checked 36d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,807top 65%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 12:51 UTC36d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 686
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 686/ 750
  2. 2 Ru Rustoria.co - … 59
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 59/ 250
  3. 3 Ru Rusty Moose |E… 94
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 94/ 250
  4. 4 Ru Rustoria.co - … 400
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 400/ 450
  5. 5 Ru Rustoria.co - … 208
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 208/ 250
  6. 6 Ru Rustafied.com … 174
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 174/ 250

Quick answers

from the figures on this page

Map and rules

How is dylz server configured, and what rules apply?

The name of dylz server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does dylz server sit?

Nothing about a region is published by dylz server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 124.185.175.205:28015 is the address it uses.

Which Rust version is dylz server on?

On Windows, dylz server is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does dylz server stay online?

dylz server is not online at the moment; the last sighting was 36 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.

Wipe schedule

What is the wiping pattern on dylz server?

dylz server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 8 hours ago the current world was made.

On dylz server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on dylz server?

These are the tags dylz server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does dylz server come up?

The Rust Data Lab lists that include dylz server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does dylz server compare with other servers in the rankings?

The seven-day player-hours table has dylz server at #14,807, in the top 65% of ranked servers.

How full is dylz server right now?

dylz server is offline at the moment; the last sighting was 36 days 8 hours ago.

Getting on

How can you connect to dylz server?

Open the console with F1 in Rust and type client.connect 124.185.175.205:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.