Rust Data LabData lab · live
Live readings Servers11,866 Players94,541 Populated3,878 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Community · atomic number 13,106, its rank

PotrLand

Offline 128.70.160.190:28015 checked 7d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average1peak 1
Rank · atomic number#13,106top 59%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 08:57 UTC10d ago 1 – running 1
Fri 16 Oct, 22:58 UTC12d ago 1 held half 2.4 days 0
Wed 14 Oct, 14:12 UTC15d ago 1 – 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 455
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 455/ 500
  2. 2 Ru Rustoria.co - … 448
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 448/ 475
  3. 3 Ru Rusty Moose |E… 950
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 950/ 1,000
  4. 4 Ru Rustafied.com … 64
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 64/ 100
  5. 5 Ru Rustoria.co - … 989
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 989/ 1,000
  6. 6 Ru Rustoria.co - … 23
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 23/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on PotrLand?

Generated by the game, the map on PotrLand is procedural.

What rules has PotrLand set, and what settings are in force?

No gather rate appears in the name of PotrLand. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts PotrLand?

Nothing about a region is published by PotrLand. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 128.70.160.190:28015 is the address it uses.

On what Rust version does PotrLand operate?

Rust network protocol 2634 and build 167781 on Windows is what PotrLand uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does PotrLand stay online?

PotrLand is not online at the moment; the last sighting was 7 days 14 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does PotrLand wipe, and how often?

No next wipe can be predicted on PotrLand: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 6 hours ago.

On PotrLand, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

How should you read the tags on PotrLand?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list PotrLand publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does PotrLand come up?

The Rust Data Lab lists that include PotrLand are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does PotrLand place?

The seven-day player-hours table has PotrLand at #13,106, in the top 59% of ranked servers.

What does the current player count on PotrLand tell you?

No live signal from PotrLand right now, which was last seen 7 days 14 hours ago. A seven-day sample gives 1 players on average and 1 at the top.

Connection

What is the way to join PotrLand?

Open the console with F1 in Rust and type client.connect 128.70.160.190:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.