Rust Data LabData lab · live
Live readings Servers11,632 Players38,377 Populated2,983 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 6,693, its rank

Rust Privado [Tailscale]

Online 129.146.83.13:28015 checked 24m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 2
Rank · atomic number#6,693top 30%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5207:0021:0005:0006:0003:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608007:0021:0005:0006:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC22d ago 0 – running 2
Sun 4 Oct, 23:15 UTC23d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC30d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 311
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 311/ 300
  2. 2 Ru Rustoria.co - … 23
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 23/ 250
  3. 3 Ru Rusty Moose |E… 20
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 20/ 250
  4. 4 Ru Rustoria.co - … 204
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 204/ 200
  5. 5 Ru Rustoria.co - … 101
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 101/ 200
  6. 6 Ru Rustafied.com … 30
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 30/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Privado [Tailscale]?

A procedural map of size 4,150 with seed 112658767 runs on Rust Privado [Tailscale], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Rust Privado [Tailscale] set, and what settings are in force?

The name of Rust Privado [Tailscale] carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts Rust Privado [Tailscale]?

No region is published by Rust Privado [Tailscale]. Rust Data Lab shows a server's stated location, not a verified position of the machine. 129.146.83.13:28015 is the address it uses.

What Rust version does Rust Privado [Tailscale] currently run?

On Windows, Rust Privado [Tailscale] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Rust Privado [Tailscale] stay online?

At the moment, Rust Privado [Tailscale] is online. According to the uptime it reports, the last restart was about 1 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Is Rust Privado [Tailscale] known for smooth running?

The last 48 hours show an average of 60 server fps and a minimum of 60. The entity count reached 99,038, including buildings, deployables and all other world items. The highest memory usage was 2,239 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Rust Privado [Tailscale] wipe, and how often?

No next wipe can be predicted on Rust Privado [Tailscale]: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 21 hours ago the current world was made.

How does Rust Privado [Tailscale] look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on Rust Privado [Tailscale]?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Rust Privado [Tailscale] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Privado [Tailscale] come up?

The Rust Data Lab lists that include Rust Privado [Tailscale] are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Rust Privado [Tailscale] compare with other servers in the rankings?

The seven-day player-hours table has Rust Privado [Tailscale] at #6,693, in the top 30% of ranked servers.

What does the current player count on Rust Privado [Tailscale] tell you?

Rust Privado [Tailscale] currently shows 0 players across 10 slots. A seven-day sample gives 1 players on average and 2 at the top. Over 48 hours, the highest average fell at 05:00 UTC, at 2 players.

Getting on

What steps get you onto Rust Privado [Tailscale]?

In Rust, press F1 and enter client.connect 129.146.83.13:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.