Element card · group Community · atomic number 6,693, its rank
Rust Privado [Tailscale]
Online 129.146.83.13:28015 checked 24m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC22d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Rust Privado [Tailscale]?
A procedural map of size 4,150 with seed 112658767 runs on Rust Privado [Tailscale], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Rust Privado [Tailscale] set, and what settings are in force?
The name of Rust Privado [Tailscale] carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts Rust Privado [Tailscale]?
No region is published by Rust Privado [Tailscale]. Rust Data Lab shows a server's stated location, not a verified position of the machine. 129.146.83.13:28015 is the address it uses.
What Rust version does Rust Privado [Tailscale] currently run?
On Windows, Rust Privado [Tailscale] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does Rust Privado [Tailscale] stay online?
At the moment, Rust Privado [Tailscale] is online. According to the uptime it reports, the last restart was about 1 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Is Rust Privado [Tailscale] known for smooth running?
The last 48 hours show an average of 60 server fps and a minimum of 60. The entity count reached 99,038, including buildings, deployables and all other world items. The highest memory usage was 2,239 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does Rust Privado [Tailscale] wipe, and how often?
No next wipe can be predicted on Rust Privado [Tailscale]: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 21 hours ago the current world was made.
How does Rust Privado [Tailscale] look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.
Lists and tags
How should you read the tags on Rust Privado [Tailscale]?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Rust Privado [Tailscale] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Privado [Tailscale] come up?
The Rust Data Lab lists that include Rust Privado [Tailscale] are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Rust Privado [Tailscale] compare with other servers in the rankings?
The seven-day player-hours table has Rust Privado [Tailscale] at #6,693, in the top 30% of ranked servers.
What does the current player count on Rust Privado [Tailscale] tell you?
Rust Privado [Tailscale] currently shows 0 players across 10 slots. A seven-day sample gives 1 players on average and 2 at the top. Over 48 hours, the highest average fell at 05:00 UTC, at 2 players.
Getting on
What steps get you onto Rust Privado [Tailscale]?
In Rust, press F1 and enter client.connect 129.146.83.13:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.