Rust Data LabData lab · live
Live readings Servers11,677 Players48,863 Populated3,243 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Community · atomic number 16,670, its rank

Test Server

Offline 130.86.76.58:28015 checked 26d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,670top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 01:36 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 365
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 365/ 425
  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41/ 250
  4. 4 Ru Rustoria.co - … 156
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 156/ 200
  5. 5 Ru Rustoria.co - … 67
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 67/ 200
  6. 6 Ru Rustafied.com … 66
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 66/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Test Server?

Generated by the game, the map on Test Server is procedural.

What settings and rules apply on Test Server?

Nothing in the name of Test Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Test Server sit?

No region is published by Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 130.86.76.58:28015.

What Rust version does Test Server currently run?

Rust network protocol 2634 and build 166440 on Windows is what Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Test Server for staying online?

Test Server is not online at the moment; the last sighting was 26 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipes and resets

What is the wiping pattern on Test Server?

The record holds too few of Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 days 23 hours ago the current world was made.

On Test Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags Test Server carries?

The game's server browser reads the tags Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166440 (Build): Build number: 166440; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

You will find Test Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Test Server place?

The seven-day player-hours table has Test Server at #16,670, in the top 70% of ranked servers.

What does the current player count on Test Server tell you?

No live signal from Test Server right now, which was last seen 26 days 21 hours ago.

How to join

How can you connect to Test Server?

You can connect by pressing F1 in Rust and entering client.connect 130.86.76.58:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166440
Build Build number: 166440.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.