Rust Data LabData lab · live
Live readings Servers11,595 Players34,643 Populated2,837 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Community · atomic number 15,478, its rank

Proxyv2

Offline 131.153.158.236:28666 checked 36d ago

Join the experiment
Atomic mass · players now 0/ 10000 0% full Room to join
7-day average0peak –
Rank · atomic number#15,478top 68%
Last wipe40d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 18 SepThu 17 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 00:22 UTC40d ago 0 – running 0
Thu 17 Sep, 16:51 UTC40d ago 2 – 0.3 days 1
Thu 17 Sep, 00:52 UTC41d ago 2 – 0.7 days 0
Wed 16 Sep, 11:58 UTC41d ago 2 – 0.5 days 1
Wed 16 Sep, 00:36 UTC42d ago 3 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 233
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 233/ 250
  2. 2 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 19/ 250
  4. 4 Ru Rustoria.co - … 143
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 143/ 200
  5. 5 Ru Rustoria.co - … 41
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 41/ 200
  6. 6 Ru Rustafied.com … 40
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40/ 100

Quick answers

from the figures on this page

Settings and map

What rules has Proxyv2 set, and what settings are in force?

Nothing in the name of Proxyv2 gives a gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Proxyv2 sit?

With no region published, Proxyv2 still carries the region code eu1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 131.153.158.236:28666.

Which Rust version is Proxyv2 on?

On Linux, Proxyv2 is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Proxyv2 stay online?

Currently offline, Proxyv2 was last seen 36 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Proxyv2, and at what time?

No next wipe can be predicted on Proxyv2: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 4 hours ago the current world was made.

On Proxyv2, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Proxyv2 carries?

These are the tags Proxyv2 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10000 (Max players): Player slots: 10,000; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): This runs on RakNet, the standard layer; $reu1 (Region code): The server's code for its region is eu1. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Proxyv2 appear in?

The Rust Data Lab lists that include Proxyv2 are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Player numbers

Against other Rust servers, where does Proxyv2 place?

Player hours over the last week put Proxyv2 at #15,478, inside the top 68% of ranked servers.

How full is Proxyv2 right now?

The last recorded sighting of Proxyv2 was 36 days 21 hours ago, and it is offline now.

How to join

How can you connect to Proxyv2?

In Rust, press F1 and enter client.connect 131.153.158.236:28666. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10000,ptrak,$reu1,v2633,gmrust,cs164530

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10000
Max players Player slots: 10,000.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build The game build is 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$reu1
Region code The server's code for its region is eu1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.