Rust Data LabData lab · live
Live readings Servers11,644 Players41,758 Populated2,886 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 9,865, its rank

[SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(

Online 131.153.205.250:7048 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 69 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,865top 44%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:54 UTC8d ago 1 – running 0
Thu 8 Oct, 12:50 UTC21d ago 1 halved by day 1 13.5 days 0
Thu 1 Oct, 23:52 UTC FW28d ago 1 halved by day 3 6.5 days 0
Mon 14 Sep, 13:04 UTC45d ago 2 halved by day 3 17.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Map and rules

What map is in play on [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(?

[SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( runs a procedural map of size 3,650 with seed 7; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(?

Nothing in the name of [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(?

The name of [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( points to Asia, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 131.153.205.250:7048 is the address it uses.

Which Rust version is [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( on?

Rust network protocol 2635 and build 168909 on Linux is what [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( stay up, and how reliable is its uptime?

Right now, [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( is reachable. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( known for smooth running?

Server fps averaged 114 over the last 48 hours, with 78 as the lowest. The entity count reached 79,656, including buildings, deployables and all other world items. The highest memory usage was 3,507 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( wipe, and how often?

No next wipe can be predicted on [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 8 days 4 hours ago the current world was made.

On [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 13 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.

Lists and tags

How should you read the tags on [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(?

The game's server browser reads the tags [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp69 (Max players): Player slots: 69; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( come up?

The Rust Data Lab lists that include [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( are: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( compare with other servers in the rankings?

The seven-day player-hours table has [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( at #9,865, in the top 44% of ranked servers.

What does the current player count on [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( tell you?

At the moment [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :( has 0 of its 69 slots filled. The week's figures average 0 players and top out at 1.

How to join

What is the way to join [SEA] DO NOT JOIN IF UNINVITED - Admin abuse admin rights :(?

You can connect by pressing F1 in Rust and entering client.connect 131.153.205.250:7048, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp69
Max players Player slots: 69.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.