Rust Data LabData lab · live
Live readings Servers11,751 Players67,203 Populated3,396 Fresh wipes · 3h207 Sampled every 5 min

Element card · group Community · atomic number 15,290, its rank

RustServer_1258

Online 133.117.73.215:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,290top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:40 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 113
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 113/ 250
  2. 2 Ru Rustoria.co - … 145
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 145/ 200
  3. 3 Ru Rusty Moose |E… 501
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 501/ 575
  4. 4 Ru Rustafied.com … 27
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 27/ 100
  5. 5 Ru Rustoria.co - … 588
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 588/ 650
  6. 6 Ru Rustoria.co - … 474
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 474/ 525

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer_1258?

A procedural map of size 3,000 with seed 31335 runs on RustServer_1258, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is RustServer_1258 configured, and what rules apply?

The name of RustServer_1258 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RustServer_1258 sit?

There is no region on record for RustServer_1258. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 133.117.73.215:28015 is the address it uses.

What Rust version does RustServer_1258 currently run?

On Linux, RustServer_1258 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustServer_1258 stay up, and how reliable is its uptime?

RustServer_1258 is live as of now. About 6 days ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does RustServer_1258 perform?

Server fps averaged 94 over the last 48 hours, with 59 as the lowest. Buildings, deployables and everything else in the world added up to as many as 50,186 entities. Memory use peaked at 2,348 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on RustServer_1258?

Too few wipes are on record for RustServer_1258 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago the current world was made.

How does RustServer_1258 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on RustServer_1258?

The game's server browser reads the tags RustServer_1258 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustServer_1258 appear in?

These themed Rust Data Lab lists carry RustServer_1258: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RustServer_1258 place?

RustServer_1258 sits at #15,290 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is RustServer_1258 right now?

Of 50 slots, 0 are taken on RustServer_1258 right now. The seven-day average for this server is 0 players.

Connection

What steps get you onto RustServer_1258?

Open the console with F1 in Rust and type client.connect 133.117.73.215:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.