Rust Data LabData lab · live
Live readings Servers11,909 Players102,314 Populated3,972 Fresh wipes · 3h409 Sampled every 5 min

Element card · group PvE · atomic number 11,205, its rank

PvE|Prvt|RustServer_4991

Online 133.117.73.235:28015 checked 9m ago

pve
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,205top 50%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 49
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average 49/ 200
  2. 2 Ru [EU] RustEZ Pu… 37
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 32 on average 37/ 200
  3. 3 Ru [US] RustEZ Pu… 19
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 19/ 200
  4. 4 Sk [PvE] Skyline … 12
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average 12/ 150
  5. 5 萌新 【云梦泽PVE】萌新学习|土… 17
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 17/ 200
  6. 6 Jp JP RustPvE ko… 10
    JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 15 on average 10/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on PvE|Prvt|RustServer_4991?

PvE|Prvt|RustServer_4991 runs a procedural map of size 4,500 with seed 8762; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is PvE|Prvt|RustServer_4991 configured, and what rules apply?

The name of PvE|Prvt|RustServer_4991 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

Which location is PvE|Prvt|RustServer_4991 based in?

No region is published by PvE|Prvt|RustServer_4991. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 133.117.73.235:28015 is the address it uses.

What Rust version does PvE|Prvt|RustServer_4991 currently run?

On Linux, PvE|Prvt|RustServer_4991 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does PvE|Prvt|RustServer_4991 stay up, and how reliable is its uptime?

PvE|Prvt|RustServer_4991 is live as of now. About 5 days 18 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does PvE|Prvt|RustServer_4991 hold a steady performance?

Server fps averaged 50 over the last 48 hours, with 37 as the lowest. Buildings, deployables and everything else in the world added up to as many as 111,948 entities. Memory use peaked at 4,338 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on PvE|Prvt|RustServer_4991?

The record holds too few of PvE|Prvt|RustServer_4991's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 17 hours ago the current world was made.

What does a typical wipe day on PvE|Prvt|RustServer_4991 involve?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 14 hours in.

Lists and tags

Which meanings sit behind the tags on PvE|Prvt|RustServer_4991?

The game's server browser reads the tags PvE|Prvt|RustServer_4991 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does PvE|Prvt|RustServer_4991 come up?

These themed Rust Data Lab lists carry PvE|Prvt|RustServer_4991: Rust community servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player numbers

What position does PvE|Prvt|RustServer_4991 hold among Rust servers?

Player hours over the last week put PvE|Prvt|RustServer_4991 at #11,205, inside the top 50% of ranked servers.

How many players does PvE|Prvt|RustServer_4991 have at the moment?

Of 5 slots, 0 are taken on PvE|Prvt|RustServer_4991 right now. Averaged over the past week: 0 players, peaking at 1.

How to join

What steps get you onto PvE|Prvt|RustServer_4991?

You can connect by pressing F1 in Rust and entering client.connect 133.117.73.235:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE You fight the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.