Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Modded · atomic number 8,785, its rank

TABRUST beta Sv2

Offline 133.18.180.116:28015 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 3
Rank · atomic number#8,785top 39%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:37 UTC6d ago 3 – running 1
Wed 21 Oct, 12:19 UTC8d ago 2 – 1.8 days 1
Wed 21 Oct, 05:26 UTC8d ago 2 – 0.3 days 1
Tue 20 Oct, 16:52 UTC8d ago 2 – 0.5 days 1
Tue 20 Oct, 03:39 UTC9d ago 2 – 0.6 days 0
Mon 19 Oct, 14:54 UTC10d ago 2 – 0.5 days 0
Mon 19 Oct, 07:59 UTC10d ago 1 – 0.3 days 1
Mon 19 Oct, 01:49 UTC10d ago 1 – 0.3 days 0
Sun 18 Oct, 07:44 UTC11d ago 2 – 0.8 days 0
Sat 17 Oct, 23:43 UTC11d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on TABRUST beta Sv2?

Nothing in the name of TABRUST beta Sv2 gives a gather rate. You get up to 6 players per group. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does TABRUST beta Sv2 sit?

Nothing about a region is published by TABRUST beta Sv2. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 133.18.180.116:28015.

What Rust version does TABRUST beta Sv2 currently run?

Rust network protocol 2635 and build 168909 on Linux is what TABRUST beta Sv2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does TABRUST beta Sv2 stay up, and how reliable is its uptime?

Currently offline, TABRUST beta Sv2 was last seen 3 days 20 hours ago. It was online for 91 of 168 hours in the last 7 full days, which is 54% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

What is the wiping pattern on TABRUST beta Sv2?

No next wipe can be predicted on TABRUST beta Sv2: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 6 hours ago the current world was made.

What does a typical wipe day on TABRUST beta Sv2 involve?

Averaged across its recent wipes, the busiest point drew 2 players. 8 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on TABRUST beta Sv2?

These are the tags TABRUST beta Sv2 makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): It has 200 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TABRUST beta Sv2 come up?

You will find TABRUST beta Sv2 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

How does TABRUST beta Sv2 compare with other servers in the rankings?

TABRUST beta Sv2 sits at #8,785 for seven-day player hours, placing it in the top 39% of ranked servers.

What does the current player count on TABRUST beta Sv2 tell you?

TABRUST beta Sv2 is offline at the moment; the last sighting was 3 days 20 hours ago. A seven-day sample gives 0 players on average and 3 at the top.

Getting on

What steps get you onto TABRUST beta Sv2?

Open the console with F1 in Rust and type client.connect 133.18.180.116:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts6,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players It has 200 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.