Rust Data LabData lab · live
Live readings Servers11,790 Players64,938 Populated3,582 Fresh wipes · 3h124 Sampled every 5 min

Element card · group Modded · atomic number 15,465, its rank

[JP] 蜊鈴峇魑ウ譴ィ Server

Offline 133.204.86.128:28015 checked 42d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,465no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Settings and map

What map is in play on [JP] 蜊鈴峇魑ウ譴ィ Server?

A procedural map runs on [JP] 蜊鈴峇魑ウ譴ィ Server, generated by the game.

How is [JP] 蜊鈴峇魑ウ譴ィ Server configured, and what rules apply?

The name of [JP] 蜊鈴峇魑ウ譴ィ Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

Which location is [JP] 蜊鈴峇魑ウ譴ィ Server based in?

Going by its name rather than a tag, [JP] 蜊鈴峇魑ウ譴ィ Server points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. 133.204.86.128:28015 is the address it uses.

On what Rust version does [JP] 蜊鈴峇魑ウ譴ィ Server operate?

Rust network protocol 2633 and build 163794 on Windows is what [JP] 蜊鈴峇魑ウ譴ィ Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does [JP] 蜊鈴峇魑ウ譴ィ Server stay online?

Currently offline, [JP] 蜊鈴峇魑ウ譴ィ Server was last seen 42 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe schedule

How often does a wipe happen on [JP] 蜊鈴峇魑ウ譴ィ Server, and at what time?

Too few wipes are on record for [JP] 蜊鈴峇魑ウ譴ィ Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 43 days 17 hours ago the current world was made.

Where it appears

What should you understand from the tags [JP] 蜊鈴峇魑ウ譴ィ Server carries?

The game's server browser reads the tags [JP] 蜊鈴峇魑ウ譴ィ Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [JP] 蜊鈴峇魑ウ譴ィ Server come up?

You will find [JP] 蜊鈴峇魑ウ譴ィ Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does [JP] 蜊鈴峇魑ウ譴ィ Server compare with other servers in the rankings?

Player hours over the last week put [JP] 蜊鈴峇魑ウ譴ィ Server at #15,465, inside the top – of ranked servers.

How full is [JP] 蜊鈴峇魑ウ譴ィ Server right now?

No live signal from [JP] 蜊鈴峇魑ウ譴ィ Server right now, which was last seen 42 days 22 hours ago.

Connection

What steps get you onto [JP] 蜊鈴峇魑ウ譴ィ Server?

Open the console with F1 in Rust and type client.connect 133.204.86.128:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.