Rust Data LabData lab · live
Live readings Servers11,617 Players34,993 Populated2,836 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 4,083, its rank

RustServer_5018

Online 133.88.106.75:28015 checked 11m ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 6
Rank · atomic number#4,083top 18%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 31 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:48 UTC5d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 194
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 194/ 250
  2. 2 Ru Rustoria.co - … 176
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 176/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16/ 100
  6. 6 Ru Rustoria.co - … 98
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 98/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer_5018?

The map on RustServer_5018 is procedural at size 3,000 with seed 22314, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has RustServer_5018 set, and what settings are in force?

The name of RustServer_5018 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does RustServer_5018 sit?

No region is published by RustServer_5018. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 133.88.106.75:28015.

Which Rust version is RustServer_5018 on?

On Linux, RustServer_5018 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustServer_5018 stay online?

RustServer_5018 is live as of now. The uptime it reports suggests it restarted roughly 5 days 5 hours ago. It was online for 119 of 120 hours in the last 5 full days, which is 99% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Does RustServer_5018 hold a steady performance?

In the last 48 hours, it averaged 107 server fps, with a low of 73. The entity count reached 50,801, including buildings, deployables and all other world items. The highest memory usage was 2,503 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on RustServer_5018?

Too few wipes are on record for RustServer_5018 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 6 hours ago the current world was made.

How does RustServer_5018 look on the day of a wipe?

Recent wipes on average reached 6 players at their busiest. The latest wipe's peak fell 31 hours after it began.

Where it appears

What should you understand from the tags RustServer_5018 carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list RustServer_5018 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer_5018 appear in?

You will find RustServer_5018 on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does RustServer_5018 place?

Player hours over the last week put RustServer_5018 at #4,083, inside the top 18% of ranked servers.

How full is RustServer_5018 right now?

RustServer_5018 currently shows 1 players across 50 slots. The week's figures average 1 players and top out at 6. Over 48 hours, the highest average fell at 08:00 UTC, at 2 players.

Connection

What steps get you onto RustServer_5018?

You can connect by pressing F1 in Rust and entering client.connect 133.88.106.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.