Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Community · atomic number 15,268, its rank

RustServer_9257

Online 133.88.120.27:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,268top 68%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctTue 15 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:47 UTC27d ago 1 – running 0
Tue 15 Sep, 21:28 UTC44d ago 2 halved by day 3 16.7 days 0
Tue 15 Sep, 11:02 UTC44d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 201
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 201/ 250
  2. 2 Ru Rustoria.co - … 273
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273/ 300
  3. 3 Ru Rusty Moose |E… 757
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 757/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 839
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 839/ 900
  6. 6 Ru Rustoria.co - … 662
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on RustServer_9257?

A procedural map of size 3,000 with seed 5670 runs on RustServer_9257, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has RustServer_9257 set, and what settings are in force?

The name of RustServer_9257 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

Which location is RustServer_9257 based in?

There is no region on record for RustServer_9257. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 133.88.120.27:28015 is the address it uses.

On what Rust version does RustServer_9257 operate?

On Linux, RustServer_9257 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does RustServer_9257 stay online?

RustServer_9257 is live as of now. The uptime it reports suggests it restarted roughly 5 days 22 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 14 September 2026.

How well does RustServer_9257 perform?

Server fps averaged 103 over the last 48 hours, with 86 as the lowest. The maximum entity count was 47,166, covering buildings, deployables and all else in the world. The highest memory usage was 2,387 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does RustServer_9257 wipe, and how often?

There is no next wipe to predict for RustServer_9257, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 7 hours ago.

How does RustServer_9257 look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

What should you understand from the tags RustServer_9257 carries?

These are the tags RustServer_9257 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer_9257 appear in?

These themed Rust Data Lab lists carry RustServer_9257: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does RustServer_9257 hold among Rust servers?

The seven-day player-hours table has RustServer_9257 at #15,268, in the top 68% of ranked servers.

What does the current player count on RustServer_9257 tell you?

At the moment RustServer_9257 has 0 of its 50 slots filled. The past week gives an average of 0 players.

Connection

How can you connect to RustServer_9257?

Open the console with F1 in Rust and type client.connect 133.88.120.27:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.