Element card · group PvE · atomic number 15,895, its rank
==RUST_SERVER_NAME==
Offline 133.88.121.224:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ==RUST_SERVER_NAME==?
The map on ==RUST_SERVER_NAME== is procedural at size 3,500 with seed 580500824, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has ==RUST_SERVER_NAME== set, and what settings are in force?
No gather rate appears in the name of ==RUST_SERVER_NAME==. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
About the server
In what location does ==RUST_SERVER_NAME== sit?
No region is published by ==RUST_SERVER_NAME==. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 133.88.121.224:28015.
On what Rust version does ==RUST_SERVER_NAME== operate?
Rust network protocol 2634 and build 166586 on Linux is what ==RUST_SERVER_NAME== uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does ==RUST_SERVER_NAME== stay online?
Currently offline, ==RUST_SERVER_NAME== was last seen 27 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 2 October 2026.
Wipe schedule
What is the wiping pattern on ==RUST_SERVER_NAME==?
Too few wipes are on record for ==RUST_SERVER_NAME== to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on ==RUST_SERVER_NAME==?
These are the tags ==RUST_SERVER_NAME== makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): Build number: 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does ==RUST_SERVER_NAME== come up?
You will find ==RUST_SERVER_NAME== on the following Rust Data Lab lists: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
Against other Rust servers, where does ==RUST_SERVER_NAME== place?
==RUST_SERVER_NAME== sits at #15,895 for seven-day player hours, placing it in the top 70% of ranked servers.
How many players does ==RUST_SERVER_NAME== have at the moment?
The last recorded sighting of ==RUST_SERVER_NAME== was 27 days 11 hours ago, and it is offline now.
How to join
How can you connect to ==RUST_SERVER_NAME==?
You can connect by pressing F1 in Rust and entering client.connect 133.88.121.224:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.