Rust Data LabData lab · live
Live readings Servers11,618 Players39,799 Populated2,961 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Community · atomic number 15,506, its rank

SliFF Server

Offline 134.0.104.25:28015 checked 40d ago

Join the experiment
Atomic mass · players now 2/ 10 20% full Room to join
7-day average0peak –
Rank · atomic number#15,506top 67%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 258
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 258/ 250
  2. 2 Ru Rustoria.co - … 191
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 191/ 225
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 22
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 22/ 100
  6. 6 Ru Rustoria.co - … 91
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 91/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on SliFF Server?

SliFF Server runs a procedural map of size 6,000 with seed 1015246414; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is SliFF Server configured, and what rules apply?

No gather rate appears in the name of SliFF Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does SliFF Server sit?

No region is published by SliFF Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 134.0.104.25:28015.

On what Rust version does SliFF Server operate?

On Windows, SliFF Server is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does SliFF Server stay online?

Currently offline, SliFF Server was last seen 40 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe schedule

When does SliFF Server wipe, and how often?

SliFF Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 19 hours ago.

Tags, lists

What should you understand from the tags SliFF Server carries?

The game's server browser reads the tags SliFF Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does SliFF Server appear in?

You will find SliFF Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does SliFF Server place?

The seven-day player-hours table has SliFF Server at #15,506, in the top 67% of ranked servers.

What does the current player count on SliFF Server tell you?

The last recorded sighting of SliFF Server was 40 days 9 hours ago, and it is offline now.

Getting on

What is the way to join SliFF Server?

Open the console with F1 in Rust and type client.connect 134.0.104.25:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.