Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Vanilla · atomic number 15,977, its rank

acceptance002

Offline 134.82.68.117:28415 checked 24d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,977top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 201
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 201/ 250
  2. 2 Ru Rustoria.co - … 273
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273/ 300
  3. 3 Ru Rusty Moose |E… 757
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 757/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 839
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 839/ 900
  6. 6 Ru Rustoria.co - … 662
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on acceptance002?

The map on acceptance002 is procedural, made by the game.

What rules has acceptance002 set, and what settings are in force?

Nothing in the name of acceptance002 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does acceptance002 sit?

No region is published by acceptance002. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 134.82.68.117:28415.

Which Rust version is acceptance002 on?

Rust network protocol 2634 and build 166652 on Linux is what acceptance002 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is acceptance002 for staying online?

Currently offline, acceptance002 was last seen 24 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 5 October 2026.

Wipes and resets

What is the wiping pattern on acceptance002?

acceptance002's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 13 hours ago.

Tags, lists

How should you read the tags on acceptance002?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them: that is the tag list acceptance002 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does acceptance002 come up?

You will find acceptance002 on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player numbers

What position does acceptance002 hold among Rust servers?

Player hours over the last week put acceptance002 at #15,977, inside the top 71% of ranked servers.

What does the current player count on acceptance002 tell you?

No live signal from acceptance002 right now, which was last seen 24 days 17 hours ago.

Connection

What is the way to join acceptance002?

In Rust, press F1 and enter client.connect 134.82.68.117:28415. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.