Rust Data LabData lab · live
Live readings Servers11,693 Players51,221 Populated3,071 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

LoneRust Test Server

Online NA 135.148.137.125:28515 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 69% · #1496 in NA
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:33 UTC8d ago 1 – running 0
Fri 16 Oct, 05:32 UTC13d ago 0 – 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Wi [NA] Willjum's… 84
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  4. 4 Ru Rust Degens - … 6
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  5. 5 Wi [NA] Willjum's… 17
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  6. 6 He Hempville 420 … 10
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Quick answers

from the figures on this page

Server setup

What map is in play on LoneRust Test Server?

A procedural map of size 1,000 with seed 1337 runs on LoneRust Test Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: LR - 2x Actual One Grid.

What settings and rules apply on LoneRust Test Server?

No gather rate appears in the name of LoneRust Test Server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts LoneRust Test Server?

With its NA tag, LoneRust Test Server places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 135.148.137.125:28515.

What Rust version does LoneRust Test Server currently run?

Rust network protocol 2634 and build 167781 on Linux is what LoneRust Test Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does LoneRust Test Server stay online?

At the moment, LoneRust Test Server is online. About 7 days 6 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does LoneRust Test Server hold a steady performance?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The maximum entity count was 5,534, covering buildings, deployables and all else in the world. The highest memory usage was 2,660 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on LoneRust Test Server?

Too few wipes are on record for LoneRust Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 22 hours ago.

What does a typical wipe day on LoneRust Test Server involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags LoneRust Test Server carries?

These are the tags LoneRust Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does LoneRust Test Server come up?

These themed Rust Data Lab lists carry LoneRust Test Server: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does LoneRust Test Server hold among Rust servers?

LoneRust Test Server is #15,269 on seven-day player hours, #1,496 in North America, and in the top 69% of all ranked servers.

How full is LoneRust Test Server right now?

At the moment LoneRust Test Server has 0 of its 40 slots filled. Over seven days the mean player count is 0.

Getting on

What is the way to join LoneRust Test Server?

You can connect by pressing F1 in Rust and entering client.connect 135.148.137.125:28515, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://lonerust.gg.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.