Rust Data LabData lab · live
Live readings Servers11,650 Players43,642 Populated2,909 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 15,264, its rank

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 10m ago

1000x moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,264top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC23d ago 1 – running 0
Mon 5 Oct, 22:46 UTC24d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC32d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  3. 3 Th The Darkest Va… 3
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  4. 4 Wo [US] World War… 0
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  5. 5 Ba [DE] Battleare… 0
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  6. 6 Lu LuffyRust Texa… 1
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Quick answers

from the figures on this page

Map and rules

What map is in play on 1000x | Cross Rust | Weekly?

1000x | Cross Rust | Weekly runs a procedural map of size 3,000 with seed 1218474365; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has 1000x | Cross Rust | Weekly set, and what settings are in force?

According to its name, 1000x | Cross Rust | Weekly runs 1000x gather. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

About the server

In what location does 1000x | Cross Rust | Weekly sit?

There is no region on record for 1000x | Cross Rust | Weekly. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 135.148.15.102:23565.

What Rust version does 1000x | Cross Rust | Weekly currently run?

On Linux, 1000x | Cross Rust | Weekly is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is 1000x | Cross Rust | Weekly for staying online?

At the moment, 1000x | Cross Rust | Weekly is online. The uptime it reports suggests it restarted roughly 2 days 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

How well does 1000x | Cross Rust | Weekly perform?

The last 48 hours show an average of 196 server fps and a minimum of 120. Buildings, deployables and everything else in the world added up to as many as 47,272 entities. Up to 3,820 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on 1000x | Cross Rust | Weekly, and at what time?

With no fixed rhythm, 1000x | Cross Rust | Weekly wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 5 hours ago.

What does a typical wipe day on 1000x | Cross Rust | Weekly involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Tags, lists

Which meanings sit behind the tags on 1000x | Cross Rust | Weekly?

These are the tags 1000x | Cross Rust | Weekly makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 1000x | Cross Rust | Weekly come up?

You will find 1000x | Cross Rust | Weekly on the following Rust Data Lab lists: Rust gather rate: more than 10x and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Player numbers

Against other Rust servers, where does 1000x | Cross Rust | Weekly place?

1000x | Cross Rust | Weekly sits at #15,264 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does 1000x | Cross Rust | Weekly have at the moment?

Of 40 slots, 0 are taken on 1000x | Cross Rust | Weekly right now. The seven-day average for this server is 0 players.

Getting on

What is the way to join 1000x | Cross Rust | Weekly?

You can connect by pressing F1 in Rust and entering client.connect 135.148.15.102:23565, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.