Element card · group Community · atomic number 6,960, its rank
Evan's ShockByte Server
Online 135.148.15.103:27700 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Evan's ShockByte Server?
A procedural map of size 1,500 with seed 50000 runs on Evan's ShockByte Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Evan's ShockByte Server configured, and what rules apply?
Nothing in the name of Evan's ShockByte Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Evan's ShockByte Server?
Nothing about a region is published by Evan's ShockByte Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 135.148.15.103:27700.
Which Rust version is Evan's ShockByte Server on?
On Linux, Evan's ShockByte Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Evan's ShockByte Server for staying online?
Evan's ShockByte Server is live as of now. About 6 days 8 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.
Is Evan's ShockByte Server known for smooth running?
In the last 48 hours, it averaged 237 server fps, with a low of 224. The maximum entity count was 8,446, covering buildings, deployables and all else in the world. The highest memory usage was 3,452 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Evan's ShockByte Server wipe, and how often?
The record holds too few of Evan's ShockByte Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 8 hours ago.
Lists and tags
How should you read the tags on Evan's ShockByte Server?
gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Evan's ShockByte Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Evan's ShockByte Server appear in?
The Rust Data Lab lists that include Evan's ShockByte Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does Evan's ShockByte Server hold among Rust servers?
Evan's ShockByte Server sits at #6,960 for seven-day player hours, placing it in the top 31% of ranked servers.
What does the current player count on Evan's ShockByte Server tell you?
Evan's ShockByte Server currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 2.
Getting on
What steps get you onto Evan's ShockByte Server?
You can connect by pressing F1 in Rust and entering client.connect 135.148.15.103:27700, or by pressing Launch Rust here, which starts the game through Steam and joins for you.