Rust Data LabData lab · live
Live readings Servers11,646 Players42,725 Populated3,027 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Community · atomic number 6,960, its rank

Evan's ShockByte Server

Online 135.148.15.103:27700 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,960top 31%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 287
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 287/ 300
  2. 2 Ru Rustoria.co - … 228
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 228/ 250
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21/ 250
  4. 4 Ru Rustoria.co - … 23
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 23/ 250
  5. 5 Ru Rustafied.com … 27
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 27/ 100
  6. 6 Ru Rustoria.co - … 110
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 110/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Evan's ShockByte Server?

A procedural map of size 1,500 with seed 50000 runs on Evan's ShockByte Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Evan's ShockByte Server configured, and what rules apply?

Nothing in the name of Evan's ShockByte Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Evan's ShockByte Server?

Nothing about a region is published by Evan's ShockByte Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 135.148.15.103:27700.

Which Rust version is Evan's ShockByte Server on?

On Linux, Evan's ShockByte Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Evan's ShockByte Server for staying online?

Evan's ShockByte Server is live as of now. About 6 days 8 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Is Evan's ShockByte Server known for smooth running?

In the last 48 hours, it averaged 237 server fps, with a low of 224. The maximum entity count was 8,446, covering buildings, deployables and all else in the world. The highest memory usage was 3,452 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Evan's ShockByte Server wipe, and how often?

The record holds too few of Evan's ShockByte Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 8 hours ago.

Lists and tags

How should you read the tags on Evan's ShockByte Server?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Evan's ShockByte Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Evan's ShockByte Server appear in?

The Rust Data Lab lists that include Evan's ShockByte Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Evan's ShockByte Server hold among Rust servers?

Evan's ShockByte Server sits at #6,960 for seven-day player hours, placing it in the top 31% of ranked servers.

What does the current player count on Evan's ShockByte Server tell you?

Evan's ShockByte Server currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 2.

Getting on

What steps get you onto Evan's ShockByte Server?

You can connect by pressing F1 in Rust and entering client.connect 135.148.15.103:27700, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.