Rust Data LabData lab · live
Live readings Servers11,802 Players77,039 Populated3,777 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Community · atomic number 16,892, its rank

SquadAI test stand (private)

Offline 136.169.211.140:28015 checked 29d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,892top 71%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 581
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 581/ 675
  2. 2 Ru Rustoria.co - … 366
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 366/ 525
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 46/ 250
  4. 4 Ru Rustoria.co - … 44
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 44/ 250
  5. 5 Ru Rustafied.com … 127
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 127/ 200
  6. 6 Ru Rustoria.co - … 144
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 144/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on SquadAI test stand (private)?

Generated by the game, the map on SquadAI test stand (private) is procedural.

How is SquadAI test stand (private) configured, and what rules apply?

No gather rate appears in the name of SquadAI test stand (private). With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

What region hosts SquadAI test stand (private)?

There is no region on record for SquadAI test stand (private). Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 136.169.211.140:28015.

On what Rust version does SquadAI test stand (private) operate?

Rust network protocol 2632 and build 161125 on Linux is what SquadAI test stand (private) uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does SquadAI test stand (private) stay online?

Currently offline, SquadAI test stand (private) was last seen 29 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does SquadAI test stand (private) wipe, and how often?

The record holds too few of SquadAI test stand (private)'s wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 12 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on SquadAI test stand (private)?

The game's server browser reads the tags SquadAI test stand (private) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): It runs build 161125; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does SquadAI test stand (private) come up?

These themed Rust Data Lab lists carry SquadAI test stand (private): Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does SquadAI test stand (private) compare with other servers in the rankings?

The seven-day player-hours table has SquadAI test stand (private) at #16,892, in the top 71% of ranked servers.

How many players does SquadAI test stand (private) have at the moment?

No live signal from SquadAI test stand (private) right now, which was last seen 29 days 12 hours ago.

Getting on

How can you connect to SquadAI test stand (private)?

Open the console with F1 in Rust and type client.connect 136.169.211.140:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol Protocol 2632 is required; join only if your game matches it.
cs161125
Build It runs build 161125.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.