Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Community · atomic number 8,102, its rank

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 1h ago

Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,102top 36%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap21.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctWed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC2d ago 1 – running 0
Wed 14 Oct, 10:17 UTC14d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC44d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 636
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  2. 2 Ru Rustoria.co - … 485
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 255/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on ORION_Intergalactic_Server?

The map on ORION_Intergalactic_Server is procedural at size 3,500 with seed 327637702, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on ORION_Intergalactic_Server?

The name of ORION_Intergalactic_Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts ORION_Intergalactic_Server?

No region is published by ORION_Intergalactic_Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 136.243.70.123:28025 is the address it uses.

Which Rust version is ORION_Intergalactic_Server on?

On Windows, ORION_Intergalactic_Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does ORION_Intergalactic_Server stay up, and how reliable is its uptime?

ORION_Intergalactic_Server is live as of now. About 46 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is ORION_Intergalactic_Server known for smooth running?

Server fps averaged 118 over the last 48 hours, with 111 as the lowest. The maximum entity count was 70,651, covering buildings, deployables and all else in the world. Up to 2,299 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on ORION_Intergalactic_Server?

No next wipe can be predicted on ORION_Intergalactic_Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 1 hours ago.

How does ORION_Intergalactic_Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

Which meanings sit behind the tags on ORION_Intergalactic_Server?

gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list ORION_Intergalactic_Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ORION_Intergalactic_Server appear in?

The Rust Data Lab lists that include ORION_Intergalactic_Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does ORION_Intergalactic_Server place?

ORION_Intergalactic_Server sits at #8,102 for seven-day player hours, placing it in the top 36% of ranked servers.

What does the current player count on ORION_Intergalactic_Server tell you?

Of 30 slots, 0 are taken on ORION_Intergalactic_Server right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.

Connection

What is the way to join ORION_Intergalactic_Server?

Open the console with F1 in Rust and type client.connect 136.243.70.123:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.