Rust Data LabData lab · live
Live readings Servers11,688 Players63,966 Populated3,456 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

Private chill

Online EU 136.243.90.97:28010 checked 8m ago

quad monthly wipes moddedoxidepremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69% · #2584 in EU
Last wipe25d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246812:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap4.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:13 UTC25d ago 1 – running 0
Mon 28 Sep, 03:18 UTC30d ago 1 halved by day 1 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Private chill?

Private chill runs a procedural map of size 4,000 with seed 1661511402; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Private chill set, and what settings are in force?

The name of Private chill carries no gather rate. The group cap is 4 players (quad). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. This server is premium only. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Private chill?

The EU tag is how Private chill lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 136.243.90.97:28010.

What Rust version does Private chill currently run?

On Linux, Private chill is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Private chill stay up, and how reliable is its uptime?

At the moment, Private chill is online. The uptime it reports suggests it restarted roughly 6 days 21 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Private chill perform?

Server fps averaged 5 over the last 48 hours, with 5 as the lowest. The entity count reached 91,360, including buildings, deployables and all other world items. Memory use peaked at 3,700 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on Private chill?

The only wipe on Private chill is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 25 days 17 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On Private chill, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

How should you read the tags on Private chill?

The game's server browser reads the tags Private chill publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^q (Premium): This server is premium only; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Private chill appear in?

These themed Rust Data Lab lists carry Private chill: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does Private chill place?

Private chill is #15,411 on seven-day player hours, #2,584 in Europe, and in the top 69% of all ranked servers. In the quad category it ranks #628.

How many players does Private chill have at the moment?

At the moment Private chill has 0 of its 50 slots filled. The past week gives an average of 0 players.

Connection

What is the way to join Private chill?

In Rust, press F1 and enter client.connect 136.243.90.97:28010. Or click Launch Rust here to open Rust via Steam and connect automatically. This server is premium only.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,^q,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^q
Premium This server is premium only.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.