Rust Data LabData lab · live
Live readings Servers11,612 Players35,778 Populated2,872 Fresh wipes · 3h59 Sampled every 5 min

Element card · group Community · atomic number 13,762, its rank

My Test Rust Server

Offline 136.69.152.102:28015 checked 21d ago

quad softcore
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,762top 62%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers, and #590 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 34
    [EA] Softcore 1 quad · monthly · 69 on average 34/ 350
  2. 2 Fa [US] Facepunch… 43
    [US] Facepunch Softcore 2 NA · quad · monthly · 60 on average 43/ 300
  3. 3 Re Reddit.com/r/P… 30
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 37 on average 30/ 150
  4. 4 Ru Rusty Sporks P… 10
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average 10/ 100
  5. 5 日新 [红牛五倍]10.27日|新… 0
    [红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 0/ 200
  6. 6 日新 [红果十倍]10.28日|新… 0
    [红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 0/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on My Test Rust Server?

My Test Rust Server runs a procedural map of size 1,500 with seed 12345; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has My Test Rust Server set, and what settings are in force?

No gather rate appears in the name of My Test Rust Server. You get up to 4 players per group (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

Which location is My Test Rust Server based in?

There is no region on record for My Test Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 136.69.152.102:28015.

Which Rust version is My Test Rust Server on?

Rust network protocol 2634 and build 166652 on Linux is what My Test Rust Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is My Test Rust Server for staying online?

Currently offline, My Test Rust Server was last seen 21 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

Wipe schedule

When does My Test Rust Server wipe, and how often?

The record holds too few of My Test Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 2 hours ago.

Lists and tags

Which meanings sit behind the tags on My Test Rust Server?

gmsoftcore (Game mode): The rules are softcore, which is easier; mp5 (Max players): 5 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list My Test Rust Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does My Test Rust Server appear in?

You will find My Test Rust Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player counts

Against other Rust servers, where does My Test Rust Server place?

My Test Rust Server sits at #13,762 for seven-day player hours, placing it in the top 62% of ranked servers. In the quad category it ranks #590.

How many players does My Test Rust Server have at the moment?

The last recorded sighting of My Test Rust Server was 21 days 1 hours ago, and it is offline now.

Connection

What steps get you onto My Test Rust Server?

Open the console with F1 in Rust and type client.connect 136.69.152.102:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp5
Max players 5 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.