Element card · group Community · atomic number 15,208, its rank
Local Rust Dev
Offline 138.124.79.7:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local Rust Dev?
The map on Local Rust Dev is procedural, made by the game.
What rules has Local Rust Dev set, and what settings are in force?
The name of Local Rust Dev carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is Local Rust Dev based in?
Nothing about a region is published by Local Rust Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. 138.124.79.7:28015 is the address it uses.
Which Rust version is Local Rust Dev on?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev uses. The protocol must match for you to join; Steam will update your game.
How dependable is Local Rust Dev for staying online?
Right now Local Rust Dev is offline, with its last appearance 13 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 14 October 2026.
Wipe days
How often does a wipe happen on Local Rust Dev, and at what time?
The record holds too few of Local Rust Dev's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 18 hours ago.
Lists and tags
Which meanings sit behind the tags on Local Rust Dev?
These are the tags Local Rust Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Local Rust Dev appear in?
These themed Rust Data Lab lists carry Local Rust Dev: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does Local Rust Dev place?
Player hours over the last week put Local Rust Dev at #15,208, inside the top 71% of ranked servers.
How many players does Local Rust Dev have at the moment?
The last recorded sighting of Local Rust Dev was 13 days 18 hours ago, and it is offline now.
Getting on
What is the way to join Local Rust Dev?
Open the console with F1 in Rust and type client.connect 138.124.79.7:28015. The Launch Rust button on this page does the same job through Steam.