Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 10,752, its rank

Test server

Offline 138.64.100.50:28015 checked 5h ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#10,752top 48%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75112:0013:0023:0000:00Wiped Wed 28 Oct, 12:51 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:51 UTC16h ago – – running 1
Sun 18 Oct, 06:16 UTC10d ago 1 – 10.3 days 1
Sun 11 Oct, 14:02 UTC17d ago 1 – 6.7 days 0
Sat 10 Oct, 12:37 UTC18d ago 1 – 1.1 days 0
Fri 2 Oct, 05:58 UTC26d ago 1 halved by day 2 8.3 days 0
Sat 26 Sep, 11:25 UTC32d ago 3 halved by day 1 5.8 days 2
Fri 25 Sep, 12:57 UTC33d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 147
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 147/ 250
  2. 2 Ru Rustoria.co - … 130
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 130/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 18/ 250
  5. 5 Ru Rustafied.com … 15
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15/ 100
  6. 6 Ru Rustoria.co - … 45
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 45/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Test server?

The map on Test server is procedural, made by the game.

How is Test server configured, and what rules apply?

Nothing in the name of Test server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does Test server sit?

There is no region on record for Test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 138.64.100.50:28015.

Which Rust version is Test server on?

Rust network protocol 2635 and build 168909 on Windows is what Test server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Test server stay online?

Currently offline, Test server was last seen 5 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipes and resets

What is the wiping pattern on Test server?

No next wipe can be predicted on Test server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 22 hours ago.

On Test server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.5.

Tags, lists

How should you read the tags on Test server?

The game's server browser reads the tags Test server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Test server appear in?

These themed Rust Data Lab lists carry Test server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Test server place?

Player hours over the last week put Test server at #10,752, inside the top 48% of ranked servers.

How many players does Test server have at the moment?

Test server is offline at the moment; the last sighting was 5 hours ago. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.

Getting on

How can you connect to Test server?

Open the console with F1 in Rust and type client.connect 138.64.100.50:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.