Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Community · atomic number 14,662, its rank

MiServidorSoloTest

Offline 138.84.41.111:28015 checked 11d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#14,662top 67%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct19 Oct21 Oct22 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:34 UTC12d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 255/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on MiServidorSoloTest?

A procedural map runs on MiServidorSoloTest, generated by the game.

What settings and rules apply on MiServidorSoloTest?

The name of MiServidorSoloTest carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts MiServidorSoloTest?

No region is published by MiServidorSoloTest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 138.84.41.111:28015.

Which Rust version is MiServidorSoloTest on?

On Windows, MiServidorSoloTest is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is MiServidorSoloTest for staying online?

Right now MiServidorSoloTest is offline, with its last appearance 11 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.

Wipe days

How often does a wipe happen on MiServidorSoloTest, and at what time?

MiServidorSoloTest's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 16 hours ago.

How does MiServidorSoloTest look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

What should you understand from the tags MiServidorSoloTest carries?

gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list MiServidorSoloTest publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does MiServidorSoloTest come up?

You will find MiServidorSoloTest on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does MiServidorSoloTest compare with other servers in the rankings?

Player hours over the last week put MiServidorSoloTest at #14,662, inside the top 67% of ranked servers.

What does the current player count on MiServidorSoloTest tell you?

MiServidorSoloTest is offline at the moment; the last sighting was 11 days 12 hours ago.

How to join

What steps get you onto MiServidorSoloTest?

Open the console with F1 in Rust and type client.connect 138.84.41.111:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players Player slots: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.