Element card · group Community · atomic number 15,478, its rank
SSM Capture
Offline 138.84.8.234:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
209
Rusty Moose |EU Mondays| 209/ 250
-
2
Ru
Rustoria.co - …
200
Rustoria.co - EU East Long 200/ 225
-
3
Ru
Rusty Moose |E…
17
Rusty Moose |EU Main| 17/ 250
-
4
Ru
Rustoria.co - …
18
Rustoria.co - EU Main 18/ 250
-
5
Ru
Rustafied.com …
19
Rustafied.com - EU Friday 19/ 100
-
6
Ru
Rustoria.co - …
105
Rustoria.co - EU East Medium 105/ 200
Quick answers
from the figures on this pageMap and rules
What map is in play on SSM Capture?
A procedural map runs on SSM Capture, generated by the game.
How is SSM Capture configured, and what rules apply?
No gather rate appears in the name of SSM Capture. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is SSM Capture based in?
No region is published by SSM Capture. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 138.84.8.234:28015.
On what Rust version does SSM Capture operate?
On Windows, SSM Capture is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
How dependable is SSM Capture for staying online?
Currently offline, SSM Capture was last seen 35 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does SSM Capture wipe, and how often?
Too few wipes are on record for SSM Capture to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 35 days 11 hours ago the current world was made.
Tags, lists
How should you read the tags on SSM Capture?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list SSM Capture publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does SSM Capture come up?
The Rust Data Lab lists that include SSM Capture are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does SSM Capture hold among Rust servers?
Player hours over the last week put SSM Capture at #15,478, inside the top 71% of ranked servers.
How many players does SSM Capture have at the moment?
The last recorded sighting of SSM Capture was 35 days 11 hours ago, and it is offline now.
Connection
How can you connect to SSM Capture?
You can connect by pressing F1 in Rust and entering client.connect 138.84.8.234:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.