Rust Data LabData lab · live
Live readings Servers11,863 Players104,004 Populated3,955 Fresh wipes · 3h547 Sampled every 5 min

Element card · group Community · atomic number 12,870, its rank

My Map Preview

Offline 139.180.123.137:28015 checked 13d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#12,870top 59%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct15 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:47 UTC15d ago 1 – running 1
Mon 12 Oct, 07:58 UTC17d ago 1 – 1.8 days 1
Wed 30 Sep, 06:22 UTC29d ago 1 – 12.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 300
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  3. 3 Ru Rusty Moose |E… 961
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 961/ 1,000
  4. 4 Ru Rustafied.com … 43
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  5. 5 Eu eulongtest (pr… 480
    eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480/ 8
  6. 6 Ru Rustoria.co - … 977
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Quick answers

from the figures on this page

Settings and map

What map is in play on My Map Preview?

Generated by the game, the map on My Map Preview is procedural.

What settings and rules apply on My Map Preview?

The name of My Map Preview carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

What region hosts My Map Preview?

Nothing about a region is published by My Map Preview. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 139.180.123.137:28015.

Which Rust version is My Map Preview on?

Rust network protocol 2634 and build 167398 on Windows is what My Map Preview uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does My Map Preview stay online?

Right now My Map Preview is offline, with its last appearance 13 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe schedule

When does My Map Preview wipe, and how often?

No next wipe can be predicted on My Map Preview: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 15 hours ago.

On My Map Preview, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on My Map Preview?

The game's server browser reads the tags My Map Preview publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does My Map Preview appear in?

The Rust Data Lab lists that include My Map Preview are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does My Map Preview compare with other servers in the rankings?

Player hours over the last week put My Map Preview at #12,870, inside the top 59% of ranked servers.

What does the current player count on My Map Preview tell you?

The last recorded sighting of My Map Preview was 13 days 20 hours ago, and it is offline now.

How to join

How can you connect to My Map Preview?

You can connect by pressing F1 in Rust and entering client.connect 139.180.123.137:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.