Rust Data LabData lab · live
Live readings Servers11,847 Players98,615 Populated3,861 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Vanilla · atomic number 1,104, its rank

[SEA] Rusty Indonesia

Online 139.99.113.100:28310 checked 10m ago

vanillaoxide
Join the experiment
Atomic mass · players now 1/ 60 2% full Room to join
7-day average8peak 20
Rank · atomic number#1,104top 5%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak22players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctSat 10 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:28 UTC7d ago 14 – running 3
Fri 16 Oct, 14:04 UTC13d ago 23 halved by day 4 6.2 days 5
Sat 10 Oct, 18:14 UTC19d ago 29 halved by day 4 5.8 days 4
Thu 1 Oct, 18:06 UTC FW28d ago 12 halved by day 6 9 days 4
Wed 30 Sep, 01:15 UTC29d ago 12 – 1.7 days 0
Thu 24 Sep, 07:08 UTC35d ago 40 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 二次 『二次元』|10.29号|1… 43
    『二次元』|10.29号|14:00新开|六人|新手乐园 EA · groups of 6 · weekly · 16 on average 43/ 200
  2. 2 百威 『百威』无商城|无权|六人|… 14
    『百威』无商城|无权|六人|10.29号14:00清档 EA · groups of 6 · biweekly · 14 on average 14/ 100
  3. 3 初心 [JP]初心者 | momo… 0
    [JP]初心者 | momoserver | 10/16 | PVP EA · groups of 6 · biweekly · 7 on average 0/ 60
  4. 4 测试 测试 0
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  5. 5 原倍 【萌新】原倍|10.27档|… 0
    【萌新】原倍|10.27档|萌新|纯净|无权 EA · groups of 6 · monthly · 3 on average 0/ 100
  6. 6 红果 红果十倍/10.26号新开/… 1
    红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 9 on average 1/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [SEA] Rusty Indonesia?

A procedural map of size 3,500 with seed 1203142006 runs on [SEA] Rusty Indonesia, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [SEA] Rusty Indonesia?

No gather rate appears in the name of [SEA] Rusty Indonesia. Group size is capped at 6 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

About the server

What region hosts [SEA] Rusty Indonesia?

No region tag is published by [SEA] Rusty Indonesia; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 139.99.113.100:28310.

What Rust version does [SEA] Rusty Indonesia currently run?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Rusty Indonesia uses. The protocol must match for you to join; Steam will update your game.

Does [SEA] Rusty Indonesia stay up, and how reliable is its uptime?

[SEA] Rusty Indonesia is live as of now. The uptime it reports suggests it restarted roughly 20 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [SEA] Rusty Indonesia known for smooth running?

In the last 48 hours, it averaged 188 server fps, with a low of 134. The maximum entity count was 83,192, covering buildings, deployables and all else in the world. The highest memory usage was 2,995 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on [SEA] Rusty Indonesia?

With no fixed rhythm, [SEA] Rusty Indonesia wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 2 hours ago.

How does [SEA] Rusty Indonesia look on the day of a wipe?

At their busiest, recent wipes averaged 22 players. Peak numbers on the latest wipe came 22 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.

Where it appears

How should you read the tags on [SEA] Rusty Indonesia?

The game's server browser reads the tags [SEA] Rusty Indonesia publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): It has 60 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod). The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] Rusty Indonesia come up?

You will find [SEA] Rusty Indonesia on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does [SEA] Rusty Indonesia compare with other servers in the rankings?

The seven-day player-hours table has [SEA] Rusty Indonesia at #1,104, in the top 5% of ranked servers.

What does the current player count on [SEA] Rusty Indonesia tell you?

Of 60 slots, 1 are taken on [SEA] Rusty Indonesia right now. A seven-day sample gives 8 players on average and 20 at the top. The busiest point in the last 48 hours came at 15:00 UTC, averaging 18 players.

How to join

What steps get you onto [SEA] Rusty Indonesia?

You can connect by pressing F1 in Rust and entering client.connect 139.99.113.100:28310, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/5yXprK3Fss.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^v,gmrust,cs168909,ts6,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp60
Max players It has 60 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.