Rust Data LabData lab · live
Live readings Servers11,817 Players84,577 Populated3,660 Fresh wipes · 3h389 Sampled every 5 min

Element card · group Community · atomic number 15,973, its rank

Aussie Chill Rust

Offline 139.99.142.184:23684 checked 26d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,973top 70%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 198
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 198/ 250
  2. 2 Ru Rustoria.co - … 271
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 271/ 300
  3. 3 Ru Rusty Moose |E… 709
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 709/ 800
  4. 4 Ru Rustafied.com … 41
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 41/ 100
  5. 5 Ru Rustoria.co - … 802
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 802/ 900
  6. 6 Ru Rustoria.co - … 636
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 636/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on Aussie Chill Rust?

The map on Aussie Chill Rust is procedural at size 2,250 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Aussie Chill Rust set, and what settings are in force?

The name of Aussie Chill Rust carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Aussie Chill Rust based in?

There is no region on record for Aussie Chill Rust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 139.99.142.184:23684.

What Rust version does Aussie Chill Rust currently run?

Rust network protocol 2633 and build 165217 on Linux is what Aussie Chill Rust uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Aussie Chill Rust for staying online?

Right now Aussie Chill Rust is offline, with its last appearance 26 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

What is the wiping pattern on Aussie Chill Rust?

Too few wipes are on record for Aussie Chill Rust to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 21 hours ago.

Where it appears

Which meanings sit behind the tags on Aussie Chill Rust?

These are the tags Aussie Chill Rust makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Aussie Chill Rust appear in?

The Rust Data Lab lists that include Aussie Chill Rust are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Aussie Chill Rust hold among Rust servers?

Player hours over the last week put Aussie Chill Rust at #15,973, inside the top 70% of ranked servers.

How many players does Aussie Chill Rust have at the moment?

The last recorded sighting of Aussie Chill Rust was 26 days 16 hours ago, and it is offline now.

Connection

How can you connect to Aussie Chill Rust?

In Rust, press F1 and enter client.connect 139.99.142.184:23684. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.