Rust Data LabData lab · live
Live readings Servers11,715 Players57,218 Populated3,311 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Community · atomic number 15,338, its rank

1

Online 139.99.68.203:28015 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe70d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 421
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 421/ 400
  2. 2 Ru Rustoria.co - … 346
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 346/ 350
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 35/ 250
  4. 4 Ru Rustoria.co - … 30
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 30/ 250
  5. 5 Ru Rustafied.com … 50
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50/ 100
  6. 6 Ru Rustoria.co - … 141
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 141/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on 1?

A procedural map of size 6,000 with seed 6543523 runs on 1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is 1 configured, and what rules apply?

The name of 1 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts 1?

There is no region on record for 1. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 139.99.68.203:28015.

On what Rust version does 1 operate?

On Linux, 1 is running Rust network protocol 2632 and build 161125. The protocol must match for you to join; Steam will update your game.

How reliably does 1 stay online?

At the moment, 1 is online. According to the uptime it reports, the last restart was about 11 days ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 1 perform?

In the last 48 hours, it averaged 98 server fps, with a low of 79. The maximum entity count was 214,193, covering buildings, deployables and all else in the world. Up to 6,254 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does 1 wipe, and how often?

1's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 70 days 16 hours ago.

Tags, lists

How should you read the tags on 1?

These are the tags 1 makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 1 come up?

These themed Rust Data Lab lists carry 1: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does 1 hold among Rust servers?

1 sits at #15,338 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does 1 have at the moment?

1 currently shows 0 players across 5 slots. The past week gives an average of 0 players.

Connection

What steps get you onto 1?

In Rust, press F1 and enter client.connect 139.99.68.203:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,gmvanilla,cs161125,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build Build number: 161125.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.