Rust Data LabData lab · live
Live readings Servers11,605 Players35,310 Populated2,870 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Community · atomic number 15,863, its rank

LinuxGSM rebuilt parity test

Offline 14.1.89.24:28125 checked 18d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,863top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 218
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 218/ 250
  2. 2 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 19/ 250
  4. 4 Ru Rustoria.co - … 109
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 109/ 200
  5. 5 Ru Rustoria.co - … 43
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 43/ 200
  6. 6 Ru Rustafied.com … 43
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 43/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on LinuxGSM rebuilt parity test?

The map on LinuxGSM rebuilt parity test is procedural, made by the game.

What settings and rules apply on LinuxGSM rebuilt parity test?

No gather rate appears in the name of LinuxGSM rebuilt parity test. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does LinuxGSM rebuilt parity test sit?

Nothing about a region is published by LinuxGSM rebuilt parity test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 14.1.89.24:28125 is the address it uses.

Which Rust version is LinuxGSM rebuilt parity test on?

Rust network protocol 2634 and build 167231 on Linux is what LinuxGSM rebuilt parity test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does LinuxGSM rebuilt parity test stay up, and how reliable is its uptime?

Currently offline, LinuxGSM rebuilt parity test was last seen 18 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.

Wipe days

What is the wiping pattern on LinuxGSM rebuilt parity test?

Too few wipes are on record for LinuxGSM rebuilt parity test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 18 hours ago the current world was made.

Where it appears

How should you read the tags on LinuxGSM rebuilt parity test?

These are the tags LinuxGSM rebuilt parity test makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does LinuxGSM rebuilt parity test appear in?

You will find LinuxGSM rebuilt parity test on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does LinuxGSM rebuilt parity test compare with other servers in the rankings?

The seven-day player-hours table has LinuxGSM rebuilt parity test at #15,863, in the top 72% of ranked servers.

What does the current player count on LinuxGSM rebuilt parity test tell you?

No live signal from LinuxGSM rebuilt parity test right now, which was last seen 18 days 13 hours ago.

Getting on

What steps get you onto LinuxGSM rebuilt parity test?

You can connect by pressing F1 in Rust and entering client.connect 14.1.89.24:28125, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build Build number: 167231.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.