Element card · group Community · atomic number 13,365, its rank
ServerNameC
Offline 14.20.135.10:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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4
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Quick answers
from the figures on this pageMap and rules
What map is in play on ServerNameC?
Generated by the game, the map on ServerNameC is procedural.
How is ServerNameC configured, and what rules apply?
Nothing in the name of ServerNameC gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts ServerNameC?
Nothing about a region is published by ServerNameC. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 14.20.135.10:28015.
On what Rust version does ServerNameC operate?
On Windows, ServerNameC is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does ServerNameC stay up, and how reliable is its uptime?
ServerNameC is not online at the moment; the last sighting was 42 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipes and resets
How often does a wipe happen on ServerNameC, and at what time?
The record holds too few of ServerNameC's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 23 hours ago.
Where it appears
How should you read the tags on ServerNameC?
These are the tags ServerNameC makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ServerNameC come up?
You will find ServerNameC on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does ServerNameC compare with other servers in the rankings?
Player hours over the last week put ServerNameC at #13,365, inside the top – of ranked servers.
What does the current player count on ServerNameC tell you?
The last recorded sighting of ServerNameC was 42 days 21 hours ago, and it is offline now.
Getting on
How can you connect to ServerNameC?
In Rust, press F1 and enter client.connect 14.20.135.10:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.