Element card · group Community · atomic number 15,391, its rank
Steve's Server
Offline 14.8.106.192:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Steve's Server?
Generated by the game, the map on Steve's Server is procedural.
What rules has Steve's Server set, and what settings are in force?
No gather rate appears in the name of Steve's Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Steve's Server?
There is no region on record for Steve's Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 14.8.106.192:28015.
What Rust version does Steve's Server currently run?
Rust network protocol 2631 and build 157753 on Windows is what Steve's Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Steve's Server stay up, and how reliable is its uptime?
Right now Steve's Server is offline, with its last appearance 40 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 18 September 2026.
Wipe days
How often does a wipe happen on Steve's Server, and at what time?
Too few wipes are on record for Steve's Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 106 days 11 hours ago.
Tags, lists
What should you understand from the tags Steve's Server carries?
The game's server browser reads the tags Steve's Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): To join, your game must match protocol 2631; cs157753 (Build): It runs build 157753; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Steve's Server appear in?
These themed Rust Data Lab lists carry Steve's Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Steve's Server place?
Steve's Server sits at #15,391 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Steve's Server tell you?
The last recorded sighting of Steve's Server was 40 days 8 hours ago, and it is offline now.
Getting on
What steps get you onto Steve's Server?
You can connect by pressing F1 in Rust and entering client.connect 14.8.106.192:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.