Rust Data LabData lab · live
Live readings Servers11,782 Players67,928 Populated3,558 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Community · atomic number 15,318, its rank

Happy & Cole's Rust Server

Offline 140.177.102.88:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 52
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  4. 4 Ru Rustoria.co - … 55
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  5. 5 Ru Rustafied.com … 57
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  6. 6 Ru Rustoria.co - … 153
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 153/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Happy & Cole's Rust Server?

A procedural map runs on Happy & Cole's Rust Server, generated by the game.

How is Happy & Cole's Rust Server configured, and what rules apply?

The name of Happy & Cole's Rust Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Happy & Cole's Rust Server based in?

No region is published by Happy & Cole's Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 140.177.102.88:28015.

What Rust version does Happy & Cole's Rust Server currently run?

Rust network protocol 2634 and build 167584 on Linux is what Happy & Cole's Rust Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does Happy & Cole's Rust Server stay online?

Happy & Cole's Rust Server is not online at the moment; the last sighting was 6 days 15 hours ago. It was online for 22 of 168 hours in the last 7 full days, which is 13% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Happy & Cole's Rust Server wipe, and how often?

Happy & Cole's Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 15 hours ago.

Lists and tags

Which meanings sit behind the tags on Happy & Cole's Rust Server?

These are the tags Happy & Cole's Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): It runs build 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Happy & Cole's Rust Server come up?

You will find Happy & Cole's Rust Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Happy & Cole's Rust Server compare with other servers in the rankings?

Player hours over the last week put Happy & Cole's Rust Server at #15,318, inside the top 69% of ranked servers.

How many players does Happy & Cole's Rust Server have at the moment?

No live signal from Happy & Cole's Rust Server right now, which was last seen 6 days 15 hours ago. The seven-day average for this server is 0 players.

How to join

What is the way to join Happy & Cole's Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 140.177.102.88:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build It runs build 167584.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.