Element card · group Modded · atomic number 14,176, its rank
Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Bulleted SDK - Local Aim Training?
A procedural map runs on Bulleted SDK - Local Aim Training, generated by the game.
How is Bulleted SDK - Local Aim Training configured, and what rules apply?
Nothing in the name of Bulleted SDK - Local Aim Training gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is disabled.
About the server
Which location is Bulleted SDK - Local Aim Training based in?
No region is published by Bulleted SDK - Local Aim Training. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 140.225.208.50:28015.
What Rust version does Bulleted SDK - Local Aim Training currently run?
Rust network protocol 2633 and build 165217 on Windows is what Bulleted SDK - Local Aim Training uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Bulleted SDK - Local Aim Training stay online?
Currently offline, Bulleted SDK - Local Aim Training was last seen 27 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Wipes and resets
What is the wiping pattern on Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days 1 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Bulleted SDK - Local Aim Training?
These are the tags Bulleted SDK - Local Aim Training makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Bulleted SDK - Local Aim Training come up?
The Rust Data Lab lists that include Bulleted SDK - Local Aim Training are: Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does Bulleted SDK - Local Aim Training compare with other servers in the rankings?
Bulleted SDK - Local Aim Training sits at #14,176 for seven-day player hours, placing it in the top 60% of ranked servers.
How many players does Bulleted SDK - Local Aim Training have at the moment?
The last recorded sighting of Bulleted SDK - Local Aim Training was 27 days 19 hours ago, and it is offline now.
Connection
How can you connect to Bulleted SDK - Local Aim Training?
Open the console with F1 in Rust and type client.connect 140.225.208.50:28015. The Launch Rust button on this page does the same job through Steam.