Rust Data LabData lab · live
Live readings Servers11,605 Players35,310 Populated2,870 Fresh wipes · 3h58 Sampled every 5 min

Element card · group PvE · atomic number 11,425, its rank

[US] Foundry | Max 4 | PvPvE | Events |

Online NA 141.11.104.104:28015 checked 7m ago

quad biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,425top 51% · #1345 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 7hThu 29 Oct, 11:09 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers, top 72% in NA, and #546 of the quad servers (top 66%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 11:09 UTC, in 1d 7h. Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 1d 7hThu 29 Oct, 11:09 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 7hThu 12 Nov, 11:09 UTC
  4. 29d 7hThu 26 Nov, 11:09 UTC
  5. 36d 14hThu 3 Dec, 19:00 UTCFW
  6. 43d 7hThu 10 Dec, 11:09 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:09 UTC12d ago 0 – running 0
Fri 2 Oct, 02:08 UTC26d ago 0 – 13.4 days 0
Thu 1 Oct, 11:09 UTC26d ago 0 – 0.6 days 0
Wed 30 Sep, 22:10 UTC27d ago 0 – 0.5 days 0
Thu 17 Sep, 11:10 UTC40d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [US] Foundry | Max 4 | PvPvE | Events |?

The map on [US] Foundry | Max 4 | PvPvE | Events | is procedural at size 3,500 with seed 769423673, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [US] Foundry | Max 4 | PvPvE | Events |?

The name of [US] Foundry | Max 4 | PvPvE | Events | carries no gather rate. A group can hold 4 players at most (quad). Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does [US] Foundry | Max 4 | PvPvE | Events | sit?

[US] Foundry | Max 4 | PvPvE | Events | gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 141.11.104.104:28015.

Which Rust version is [US] Foundry | Max 4 | PvPvE | Events | on?

Rust network protocol 2635 and build 168909 on Windows is what [US] Foundry | Max 4 | PvPvE | Events | uses. The protocol must match for you to join; Steam will update your game.

How reliably does [US] Foundry | Max 4 | PvPvE | Events | stay online?

[US] Foundry | Max 4 | PvPvE | Events | is live as of now. According to the uptime it reports, the last restart was about 22 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [US] Foundry | Max 4 | PvPvE | Events | known for smooth running?

Server fps averaged 212 over the last 48 hours, with 189 as the lowest. Buildings, deployables and everything else in the world added up to as many as 70,306 entities. Up to 2,681 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on [US] Foundry | Max 4 | PvPvE | Events |, and at what time?

Its tag guides the prediction, since [US] Foundry | Max 4 | PvPvE | Events |'s record holds too few wipes to confirm a schedule. On Thursday 29 October at 11:09 UTC the next wipe falls due. The world it is running now dates from 12 days 16 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does [US] Foundry | Max 4 | PvPvE | Events | look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

What should you understand from the tags [US] Foundry | Max 4 | PvPvE | Events | carries?

The game's server browser reads the tags [US] Foundry | Max 4 | PvPvE | Events | publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [US] Foundry | Max 4 | PvPvE | Events | appear in?

The Rust Data Lab lists that include [US] Foundry | Max 4 | PvPvE | Events | are: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [US] Foundry | Max 4 | PvPvE | Events | place?

[US] Foundry | Max 4 | PvPvE | Events | is #11,425 on seven-day player hours, #1,345 in North America, and in the top 51% of all ranked servers. In the quad category it ranks #546.

What does the current player count on [US] Foundry | Max 4 | PvPvE | Events | tell you?

[US] Foundry | Max 4 | PvPvE | Events | currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What steps get you onto [US] Foundry | Max 4 | PvPvE | Events |?

In Rust, press F1 and enter client.connect 141.11.104.104:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.