Rust Data LabData lab · live
Live readings Servers11,773 Players67,310 Populated3,523 Fresh wipes · 3h192 Sampled every 5 min

Element card · group PvE · atomic number 7,235, its rank

Velocity | US | PvP | MAX 4 | x2 |

Online NA 141.11.104.104:28030 checked 9m ago

2x quad biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,235top 33% · #1106 in NA
Last wipe7d agobiweekly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers, top 59% in NA, and #404 of the quad servers (top 49%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 13d 23hThu 12 Nov, 12:11 UTC
  3. 20d 23hThu 19 Nov, 12:11 UTC
  4. 27d 23hThu 26 Nov, 12:11 UTC
  5. 35d 6hThu 3 Dec, 19:00 UTCFW
  6. 41d 23hThu 10 Dec, 12:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:11 UTC17m ago – – running 0
Thu 22 Oct, 11:09 UTC7d ago 0 – – 0
Thu 15 Oct, 11:11 UTC14d ago 0 – 7 days 0
Thu 8 Oct, 11:09 UTC21d ago 0 – 7 days 0
Fri 2 Oct, 02:54 UTC27d ago 0 – 6.3 days 0
Thu 1 Oct, 11:10 UTC28d ago 1 – 0.7 days 1
Wed 30 Sep, 22:10 UTC28d ago 1 – 0.5 days 0
Thu 24 Sep, 11:09 UTC35d ago 0 – 6.5 days 0
Thu 17 Sep, 11:13 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Velocity | US | PvP | MAX 4 | x2 |?

A procedural map of size 3,500 with seed 511457755 runs on Velocity | US | PvP | MAX 4 | x2 |, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Velocity | US | PvP | MAX 4 | x2 | set, and what settings are in force?

Velocity | US | PvP | MAX 4 | x2 | carries a 2x gather rate, as its name states. A group can hold 4 players at most (quad). pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Velocity | US | PvP | MAX 4 | x2 | based in?

With its NA tag, Velocity | US | PvP | MAX 4 | x2 | places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 141.11.104.104:28030 is the address it uses.

Which Rust version is Velocity | US | PvP | MAX 4 | x2 | on?

Rust network protocol 2635 and build 168909 on Windows is what Velocity | US | PvP | MAX 4 | x2 | uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Velocity | US | PvP | MAX 4 | x2 | for staying online?

At the moment, Velocity | US | PvP | MAX 4 | x2 | is online. About 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Velocity | US | PvP | MAX 4 | x2 | hold a steady performance?

In the last 48 hours, it averaged 209 server fps, with a low of 180. The entity count reached 68,704, including buildings, deployables and all other world items. Up to 2,492 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Velocity | US | PvP | MAX 4 | x2 |?

Velocity | US | PvP | MAX 4 | x2 | runs on a wipe rhythm of every Thursday at 12:11 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 7 days 1 hours ago. Wipes every two weeks are what its tags set out.

What does a typical wipe day on Velocity | US | PvP | MAX 4 | x2 | involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Velocity | US | PvP | MAX 4 | x2 | carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America: that is the tag list Velocity | US | PvP | MAX 4 | x2 | publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Velocity | US | PvP | MAX 4 | x2 | come up?

You will find Velocity | US | PvP | MAX 4 | x2 | on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

How does Velocity | US | PvP | MAX 4 | x2 | compare with other servers in the rankings?

Player hours for the past seven days give Velocity | US | PvP | MAX 4 | x2 | #7,235, #1,106 in North America, and a place in the top 33% of ranked servers. Within quad, its rank is #404.

How full is Velocity | US | PvP | MAX 4 | x2 | right now?

Of 100 slots, 0 are taken on Velocity | US | PvP | MAX 4 | x2 | right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Connection

How can you connect to Velocity | US | PvP | MAX 4 | x2 |?

You can connect by pressing F1 in Rust and entering client.connect 141.11.104.104:28030, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.