Rust Data LabData lab · live
Live readings Servers11,789 Players63,543 Populated3,532 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Community · atomic number 13,019, its rank

My Private Permanent Server

Offline 141.149.49.33:28015 checked 14d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,019top 60%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 476
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 476/ 500
  2. 2 Ru Rustoria.co - … 280
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 280/ 300
  3. 3 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 39/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 31/ 250
  5. 5 Ru Rustafied.com … 88
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 88/ 100
  6. 6 Ru Rustoria.co - … 111
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 111/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on My Private Permanent Server?

Generated by the game, the map on My Private Permanent Server is procedural.

What rules has My Private Permanent Server set, and what settings are in force?

The name of My Private Permanent Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does My Private Permanent Server sit?

No region is published by My Private Permanent Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 141.149.49.33:28015.

On what Rust version does My Private Permanent Server operate?

On Windows, My Private Permanent Server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is My Private Permanent Server for staying online?

Currently offline, My Private Permanent Server was last seen 14 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipes and resets

What is the wiping pattern on My Private Permanent Server?

The record holds too few of My Private Permanent Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 18 hours ago.

Where it appears

How should you read the tags on My Private Permanent Server?

The game's server browser reads the tags My Private Permanent Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does My Private Permanent Server appear in?

You will find My Private Permanent Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does My Private Permanent Server compare with other servers in the rankings?

My Private Permanent Server sits at #13,019 for seven-day player hours, placing it in the top 60% of ranked servers.

How many players does My Private Permanent Server have at the moment?

My Private Permanent Server is offline at the moment; the last sighting was 14 days 15 hours ago.

How to join

What is the way to join My Private Permanent Server?

You can connect by pressing F1 in Rust and entering client.connect 141.149.49.33:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.