Element card · group Vanilla · atomic number 12,916, its rank
Testing Quarters
Offline EU 141.195.11.116:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 16:52 UTC, in 1d 6h. Every other Friday at 16:52 UTC · medium confidence
Coming wipes
- 1d 6hFri 30 Oct, 16:52 UTC
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 15d 6hFri 13 Nov, 16:52 UTC
- 29d 6hFri 27 Nov, 16:52 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 43d 6hFri 11 Dec, 16:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:52 UTC12d ago | 1 | – | running | 0 |
| Fri 2 Oct, 16:28 UTC26d ago | 1 | held half | 14 days | 1 |
| Fri 2 Oct, 09:27 UTC27d ago | 1 | – | 0.3 days | 1 |
| Fri 18 Sep, 16:37 UTC40d ago | 1 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Testing Quarters?
A procedural map of size 3,900 with seed 1337 runs on Testing Quarters, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.
What rules has Testing Quarters set, and what settings are in force?
The name of Testing Quarters carries no gather rate. You get up to 4 players per group (quad). Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.
Server details
Which location is Testing Quarters based in?
With its EU tag, Testing Quarters places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 141.195.11.116:28015.
Which Rust version is Testing Quarters on?
On Windows, Testing Quarters is running Rust network protocol 2634 and build 166601. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Testing Quarters stay up, and how reliable is its uptime?
Currently offline, Testing Quarters was last seen 12 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Testing Quarters, and at what time?
The wipe rhythm for Testing Quarters is every other Friday at 16:52 UTC. On Friday 30 October at 16:52 UTC the next wipe falls due. The world it is running now dates from 12 days 17 hours ago. Wipes every two weeks are what its tags set out.
What does a typical wipe day on Testing Quarters involve?
At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
How should you read the tags on Testing Quarters?
The game's server browser reads the tags Testing Quarters publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166601 (Build): The game build is 166601; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Testing Quarters come up?
The Rust Data Lab lists that include Testing Quarters are: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
How does Testing Quarters compare with other servers in the rankings?
Seven-day player hours place Testing Quarters at #12,916 overall, #2,430 in Europe and in the top 60% of ranked servers. In the quad category it ranks #562.
How many players does Testing Quarters have at the moment?
No live signal from Testing Quarters right now, which was last seen 12 days 17 hours ago.
How to join
What steps get you onto Testing Quarters?
In Rust, press F1 and enter client.connect 141.195.11.116:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.