Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h28 Sampled every 5 min

Element card · group Community · atomic number 15,280, its rank

Tajikistan Simulator

Offline 141.8.8.172:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,280top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 636
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636/ 675
  2. 2 Ru Rustoria.co - … 485
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 255/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on Tajikistan Simulator?

The map on Tajikistan Simulator is procedural, made by the game.

What rules has Tajikistan Simulator set, and what settings are in force?

Nothing in the name of Tajikistan Simulator gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is off, Valve's anti-cheat.

About the server

In what location does Tajikistan Simulator sit?

Nothing about a region is published by Tajikistan Simulator. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 141.8.8.172:28015 is the address it uses.

Which Rust version is Tajikistan Simulator on?

Rust network protocol 2634 and build 167781 on Windows is what Tajikistan Simulator uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Tajikistan Simulator for staying online?

Currently offline, Tajikistan Simulator was last seen 10 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.

Wipe schedule

When does Tajikistan Simulator wipe, and how often?

The record holds too few of Tajikistan Simulator's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 days 4 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on Tajikistan Simulator?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Tajikistan Simulator publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Tajikistan Simulator appear in?

These themed Rust Data Lab lists carry Tajikistan Simulator: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Tajikistan Simulator place?

The seven-day player-hours table has Tajikistan Simulator at #15,280, in the top 70% of ranked servers.

What does the current player count on Tajikistan Simulator tell you?

No live signal from Tajikistan Simulator right now, which was last seen 10 days 23 hours ago.

Getting on

What is the way to join Tajikistan Simulator?

Open the console with F1 in Rust and type client.connect 141.8.8.172:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.