Element card · group Community · atomic number 15,452, its rank
Rust lifecycle test
Offline 141.94.64.178:48015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 04:09 UTC, in 4d 11h. Every Monday at 04:09 UTC · high confidence
Coming wipes
- 4d 11hMon 2 Nov, 04:09 UTC
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 11d 11hMon 9 Nov, 04:09 UTC
- 18d 11hMon 16 Nov, 04:09 UTC
- 25d 11hMon 23 Nov, 04:09 UTC
- 32d 11hMon 30 Nov, 04:09 UTC
- 36d 2hThu 3 Dec, 19:00 UTCFW
- 39d 11hMon 7 Dec, 04:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:09 UTC2d ago | 0 | – | running | 0 |
| Mon 19 Oct, 04:08 UTC9d ago | 0 | – | 7 days | 0 |
| Mon 12 Oct, 04:13 UTC16d ago | 0 | – | 7 days | 0 |
| Mon 5 Oct, 04:08 UTC23d ago | 0 | – | 7 days | 0 |
| Mon 28 Sep, 04:10 UTC30d ago | 0 | – | 7 days | 0 |
| Mon 21 Sep, 04:05 UTC37d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
623
Rusty Moose |EU Mondays| 623/ 725
-
2
Ru
Rustoria.co - …
477
Rustoria.co - EU East Long 477/ 525
-
3
Ru
Rusty Moose |E…
61
Rusty Moose |EU Main| 61/ 250
-
4
Ru
Rustoria.co - …
47
Rustoria.co - EU Main 47/ 250
-
5
Ru
Rustafied.com …
148
Rustafied.com - EU Friday 148/ 225
-
6
Ru
Rustoria.co - …
255
Rustoria.co - EU East Medium 255/ 250
Quick answers
from the figures on this pageServer setup
What map is in play on Rust lifecycle test?
A procedural map runs on Rust lifecycle test, generated by the game.
What rules has Rust lifecycle test set, and what settings are in force?
The name of Rust lifecycle test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Rust lifecycle test?
No region is published by Rust lifecycle test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 141.94.64.178:48015.
Which Rust version is Rust lifecycle test on?
Rust network protocol 2635 and build 168909 on Linux is what Rust lifecycle test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Rust lifecycle test stay online?
Right now Rust lifecycle test is offline, with its last appearance 2 days 12 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 14 September 2026.
Wipe days
When does Rust lifecycle test wipe, and how often?
The wipe rhythm for Rust lifecycle test is every Monday at 04:09 UTC. Due next on Monday 2 November at 04:09 UTC is its wipe. 2 days 12 hours ago the current world was made.
What does a typical wipe day on Rust lifecycle test involve?
At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.
Where it appears
What should you understand from the tags Rust lifecycle test carries?
These are the tags Rust lifecycle test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Rust lifecycle test appear in?
These themed Rust Data Lab lists carry Rust lifecycle test: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
How does Rust lifecycle test compare with other servers in the rankings?
Rust lifecycle test sits at #15,452 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does Rust lifecycle test have at the moment?
The last recorded sighting of Rust lifecycle test was 2 days 12 hours ago, and it is offline now. Over seven days the mean player count is 0.
How to join
How can you connect to Rust lifecycle test?
You can connect by pressing F1 in Rust and entering client.connect 141.94.64.178:48015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.