Rust Data LabData lab · live
Live readings Servers11,842 Players88,461 Populated4,024 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Community · atomic number 15,452, its rank

Rust lifecycle test

Offline 141.94.64.178:48015 checked 2d ago

Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,452top 69%
Last wipe2d agono schedule published
Next wipe4d 11hMon 2 Nov, 04:09 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 4d 11h. Every Monday at 04:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 4d 11hMon 2 Nov, 04:09 UTC
  2. 8d 2hThu 5 Nov, 19:00 UTCFW
  3. 11d 11hMon 9 Nov, 04:09 UTC
  4. 18d 11hMon 16 Nov, 04:09 UTC
  5. 25d 11hMon 23 Nov, 04:09 UTC
  6. 32d 11hMon 30 Nov, 04:09 UTC
  7. 36d 2hThu 3 Dec, 19:00 UTCFW
  8. 39d 11hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC2d ago 0 – running 0
Mon 19 Oct, 04:08 UTC9d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC16d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC23d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC30d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC37d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 623
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average 623/ 725
  2. 2 Ru Rustoria.co - … 477
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 477/ 525
  3. 3 Ru Rusty Moose |E… 61
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average 61/ 250
  4. 4 Ru Rustoria.co - … 47
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average 47/ 250
  5. 5 Ru Rustafied.com … 148
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average 148/ 225
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average 255/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on Rust lifecycle test?

A procedural map runs on Rust lifecycle test, generated by the game.

What rules has Rust lifecycle test set, and what settings are in force?

The name of Rust lifecycle test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rust lifecycle test?

No region is published by Rust lifecycle test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 141.94.64.178:48015.

Which Rust version is Rust lifecycle test on?

Rust network protocol 2635 and build 168909 on Linux is what Rust lifecycle test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rust lifecycle test stay online?

Right now Rust lifecycle test is offline, with its last appearance 2 days 12 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipe days

When does Rust lifecycle test wipe, and how often?

The wipe rhythm for Rust lifecycle test is every Monday at 04:09 UTC. Due next on Monday 2 November at 04:09 UTC is its wipe. 2 days 12 hours ago the current world was made.

What does a typical wipe day on Rust lifecycle test involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Rust lifecycle test carries?

These are the tags Rust lifecycle test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust lifecycle test appear in?

These themed Rust Data Lab lists carry Rust lifecycle test: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

How does Rust lifecycle test compare with other servers in the rankings?

Rust lifecycle test sits at #15,452 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Rust lifecycle test have at the moment?

The last recorded sighting of Rust lifecycle test was 2 days 12 hours ago, and it is offline now. Over seven days the mean player count is 0.

How to join

How can you connect to Rust lifecycle test?

You can connect by pressing F1 in Rust and entering client.connect 141.94.64.178:48015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players It has 8 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.