Element card · group Community · atomic number 15,990, its rank
Joe's Server
Offline 143.105.1.231:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Joe's Server?
Generated by the game, the map on Joe's Server is procedural.
How is Joe's Server configured, and what rules apply?
The name of Joe's Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
Which location is Joe's Server based in?
No region is published by Joe's Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 143.105.1.231:28015 is the address it uses.
What Rust version does Joe's Server currently run?
Rust network protocol 2634 and build 166652 on Windows is what Joe's Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Joe's Server for staying online?
Currently offline, Joe's Server was last seen 25 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.
Wipes and resets
When does Joe's Server wipe, and how often?
The record holds too few of Joe's Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.
Tags, lists
What should you understand from the tags Joe's Server carries?
These are the tags Joe's Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Joe's Server appear in?
These themed Rust Data Lab lists carry Joe's Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Joe's Server place?
Joe's Server sits at #15,990 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Joe's Server tell you?
No live signal from Joe's Server right now, which was last seen 25 days 5 hours ago.
Getting on
How can you connect to Joe's Server?
In Rust, press F1 and enter client.connect 143.105.1.231:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.