Element card · group Community · atomic number 13,828, its rank
Joe's Server
Offline 143.105.191.94:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Joe's Server?
The map on Joe's Server is procedural, made by the game.
What rules has Joe's Server set, and what settings are in force?
No gather rate appears in the name of Joe's Server. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts Joe's Server?
Nothing about a region is published by Joe's Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 143.105.191.94:28015 is the address it uses.
On what Rust version does Joe's Server operate?
On Windows, Joe's Server is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Joe's Server for staying online?
Right now Joe's Server is offline, with its last appearance 27 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 2 October 2026.
Wipe days
How often does a wipe happen on Joe's Server, and at what time?
Joe's Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 22 hours ago.
Lists and tags
What should you understand from the tags Joe's Server carries?
The game's server browser reads the tags Joe's Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Joe's Server come up?
You will find Joe's Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Joe's Server place?
Joe's Server sits at #13,828 for seven-day player hours, placing it in the top 60% of ranked servers.
What does the current player count on Joe's Server tell you?
No live signal from Joe's Server right now, which was last seen 27 days 18 hours ago.
Connection
How can you connect to Joe's Server?
In Rust, press F1 and enter client.connect 143.105.191.94:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.