Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Community · atomic number 15,848, its rank

Game Mash passthrough (local)

Offline 143.105.203.122:28015 checked 21d ago

Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,848top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 198
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 198/ 250
  2. 2 Ru Rustoria.co - … 276
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 276/ 300
  3. 3 Ru Rusty Moose |E… 737
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 737/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 818
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 818/ 900
  6. 6 Ru Rustoria.co - … 651
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 651/ 725

Quick answers

from the figures on this page

Server setup

How is Game Mash passthrough (local) configured, and what rules apply?

The name of Game Mash passthrough (local) carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

Server details

Which location is Game Mash passthrough (local) based in?

Nothing about a region is published by Game Mash passthrough (local). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 143.105.203.122:28015.

Which Rust version is Game Mash passthrough (local) on?

On Windows, Game Mash passthrough (local) is running Rust network protocol 2634 and build 167058. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Game Mash passthrough (local) stay up, and how reliable is its uptime?

Currently offline, Game Mash passthrough (local) was last seen 21 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 8 October 2026.

Wipe schedule

When does Game Mash passthrough (local) wipe, and how often?

Game Mash passthrough (local)'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 6 hours ago.

Tags, lists

What should you understand from the tags Game Mash passthrough (local) carries?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Game Mash passthrough (local) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Game Mash passthrough (local) appear in?

The Rust Data Lab lists that include Game Mash passthrough (local) are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Game Mash passthrough (local) compare with other servers in the rankings?

Player hours over the last week put Game Mash passthrough (local) at #15,848, inside the top 72% of ranked servers.

How many players does Game Mash passthrough (local) have at the moment?

The last recorded sighting of Game Mash passthrough (local) was 21 days 6 hours ago, and it is offline now.

Getting on

What is the way to join Game Mash passthrough (local)?

In Rust, press F1 and enter client.connect 143.105.203.122:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players It has 4 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167058
Build It runs build 167058.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.