Element card · group Community · atomic number 15,448, its rank
Kyle's SeaSkull Server
Offline 143.105.21.163:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
How is Kyle's SeaSkull Server configured, and what rules apply?
No gather rate appears in the name of Kyle's SeaSkull Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
In what location does Kyle's SeaSkull Server sit?
Nothing about a region is published by Kyle's SeaSkull Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 143.105.21.163:28015.
On what Rust version does Kyle's SeaSkull Server operate?
On Windows, Kyle's SeaSkull Server is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Kyle's SeaSkull Server stay online?
Kyle's SeaSkull Server is not online at the moment; the last sighting was 42 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Kyle's SeaSkull Server, and at what time?
Too few wipes are on record for Kyle's SeaSkull Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 5 hours ago.
Where it appears
How should you read the tags on Kyle's SeaSkull Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Kyle's SeaSkull Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Kyle's SeaSkull Server appear in?
You will find Kyle's SeaSkull Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Kyle's SeaSkull Server place?
Player hours over the last week put Kyle's SeaSkull Server at #15,448, inside the top – of ranked servers.
What does the current player count on Kyle's SeaSkull Server tell you?
No live signal from Kyle's SeaSkull Server right now, which was last seen 42 days 2 hours ago.
Getting on
What steps get you onto Kyle's SeaSkull Server?
In Rust, press F1 and enter client.connect 143.105.21.163:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.