Element card · group Community · atomic number 16,955, its rank
Joe's Server
Offline 143.105.53.191:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Joe's Server?
The map on Joe's Server is procedural, made by the game.
How is Joe's Server configured, and what rules apply?
Nothing in the name of Joe's Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
Which location is Joe's Server based in?
No region is published by Joe's Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 143.105.53.191:28015.
On what Rust version does Joe's Server operate?
Rust network protocol 2633 and build 165217 on Windows is what Joe's Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Joe's Server stay online?
Joe's Server is not online at the moment; the last sighting was 31 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.
Wipe days
When does Joe's Server wipe, and how often?
Joe's Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 32 days 22 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Joe's Server?
gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Joe's Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Joe's Server appear in?
These themed Rust Data Lab lists carry Joe's Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Joe's Server place?
Joe's Server sits at #16,955 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is Joe's Server right now?
Joe's Server is offline at the moment; the last sighting was 31 days 13 hours ago.
How to join
What is the way to join Joe's Server?
You can connect by pressing F1 in Rust and entering client.connect 143.105.53.191:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.