Rust Data LabData lab · live
Live readings Servers11,869 Players103,347 Populated3,962 Fresh wipes · 3h552 Sampled every 5 min

Element card · group Community · atomic number 12,984, its rank

pomerovsky

Offline 143.179.99.252:28015 checked 12d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#12,984top 59%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct16 Oct19 Oct21 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:26 UTC18d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 314
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average 314/ 325
  2. 2 Ru Rustoria.co - … 383
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 383/ 425
  3. 3 Ru Rusty Moose |E… 950
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 950/ 1,000
  4. 4 Ru Rustafied.com … 47
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 47/ 100
  5. 5 Ru Rustoria.co - … 980
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 980/ 1,000
  6. 6 Ru Rustoria.co - … 774
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 774/ 800

Quick answers

from the figures on this page

Settings and map

What map is in play on pomerovsky?

A procedural map runs on pomerovsky, generated by the game.

How is pomerovsky configured, and what rules apply?

No gather rate appears in the name of pomerovsky. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does pomerovsky sit?

There is no region on record for pomerovsky. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 143.179.99.252:28015.

On what Rust version does pomerovsky operate?

Rust network protocol 2634 and build 167398 on Windows is what pomerovsky uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is pomerovsky for staying online?

Currently offline, pomerovsky was last seen 12 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.

Wipes and resets

When does pomerovsky wipe, and how often?

Too few wipes are on record for pomerovsky to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 8 hours ago.

What does a typical wipe day on pomerovsky involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on pomerovsky?

These are the tags pomerovsky makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does pomerovsky come up?

You will find pomerovsky on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does pomerovsky compare with other servers in the rankings?

Player hours over the last week put pomerovsky at #12,984, inside the top 59% of ranked servers.

What does the current player count on pomerovsky tell you?

The last recorded sighting of pomerovsky was 12 days 1 hours ago, and it is offline now.

Getting on

What steps get you onto pomerovsky?

In Rust, press F1 and enter client.connect 143.179.99.252:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.